Files
stgsharp/StgSharp.RegularAnalysis/RegularMachine/Node.Char.cs
T

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6.0 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Node.Char"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.State;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.RegularAnalysis
{
internal enum EpsilonKind
{
Always,
Begin,
End,
LineBegin,
LineEnd,
WordBoundary,
NonWordBoundary
}
internal class RegularExpressionEpsilonNode : RegularStateNode
{
public RegularExpressionEpsilonNode(
EpsilonKind kind = EpsilonKind.Always
)
{
Kind = kind;
}
public EpsilonKind Kind { get; }
public override NodeType Type => NodeType.EPSILON;
public override bool IsValidateFrom(
RegularStateNode former,
RegularContext context
)
{
int pos = context.Position;
int len = context.Source?.Length ?? 0;
bool PrevIsWord()
{
if (pos - 1 < 0 || pos - 1 >= len) {
return false;
}
char c = context.Source[pos - 1];
return char.IsLetterOrDigit(c) || c == '_';
}
bool NextIsWord()
{
if (pos < 0 || pos >= len) {
return false;
}
char c = context.Source[pos];
return char.IsLetterOrDigit(c) || c == '_';
}
switch (Kind)
{
case EpsilonKind.Always:
return true;
case EpsilonKind.Begin:
return pos == context.Begin;
case EpsilonKind.End:
return pos == len;
case EpsilonKind.LineBegin:
if (pos == 0) {
return true;
}
if (pos - 1 < 0 || pos - 1 >= len) {
return false;
}
return context.Source[pos - 1] == '\n' || context.Source[pos - 1] == '\r';
case EpsilonKind.LineEnd:
if (pos == len) {
return true;
}
if (pos < 0 || pos >= len) {
return false;
}
return context.Source[pos] == '\n' || context.Source[pos] == '\r';
case EpsilonKind.WordBoundary:
return PrevIsWord() != NextIsWord();
case EpsilonKind.NonWordBoundary:
return PrevIsWord() == NextIsWord();
default:
return false;
}
}
}
internal class RegularExpressionCharNode : RegularStateNode
{
private char _char;
public RegularExpressionCharNode(
char c
)
{
_char = c;
}
public override NodeType Type => NodeType.CHAR;
public override bool IsValidateFrom(
RegularStateNode former,
RegularContext context
)
{
int pos = context.Position;
char c = context.CurrentCharSpan[pos + 1];
return c == _char;
}
}
internal class RegularExpressionCharsetNode : RegularStateNode
{
private bool _isNegated;
private HashSet<char> _charset;
public RegularExpressionCharsetNode(
IEnumerable<char> charset,
bool isNegated = false
)
{
_charset = new(charset);
_isNegated = isNegated;
}
public RegularExpressionCharsetNode(
ReadOnlySpan<char> charset,
bool isNegated = false
)
{
_charset = new(charset.Length);
_isNegated = isNegated;
}
public override NodeType Type => NodeType.CHARSET;
public override bool IsValidateFrom(
RegularStateNode former,
RegularContext context
)
{
int pos = context.Position;
char c = context.CurrentCharSpan[pos + 1];
bool contains = _charset.Contains(c);
return _isNegated ? !contains : contains;
}
}
}