88 lines
3.2 KiB
C#
88 lines
3.2 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="Rectangle"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Mathematics;
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using StgSharp.Mathematics.Graphic;
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using System;
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using System.Numerics;
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namespace StgSharp.Geometries
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{
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public class Rectangle : Parallelogram
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{
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public Rectangle(float v0x, float v0y, float v1x, float v1y, float v2x, float v2y, float v3x, float v3y)
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: base(v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y)
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{
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#if DEBUG
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Vec2 side0 = (this[0].Coord - this[1].Coord).XY;
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Vec2 side1 = (this[2].Coord - this[1].Coord).XY;
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if (side0.Cross(side1) == 0) {
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throw new ArgumentException();
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}
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#endif
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}
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public Rectangle(
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PlainCoordinate coordination,
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float v0x,
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float v0y,
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float v1x,
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float v1y,
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float v2x,
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float v2y,
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float v3x,
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float v3y)
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: base(coordination, v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y)
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{
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#if DEBUG
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Vec2 side0 = (this[0].Coord - this[1].Coord).XY;
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Vec2 side1 = (this[2].Coord - this[1].Coord).XY;
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if (side0.Cross(side1) == 0) {
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throw new ArgumentException();
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}
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#endif
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}
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/// <summary>
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/// Calculate movement to center
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/// </summary>
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/// <param _label="tick">
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/// CurrentPipeline time tick
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/// </param>
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/// <returns>
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///
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/// </returns>
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public virtual Vec3 MovCenter(uint tick)
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{
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return default(Vec3);
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}
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}
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}
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