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stgsharp/StgSharp.Common/Geometries/PlainGeometry/Rectangle.cs
T

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C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Rectangle"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Numerics;
namespace StgSharp.Geometries
{
public class Rectangle : Parallelogram
{
public Rectangle(float v0x, float v0y, float v1x, float v1y, float v2x, float v2y, float v3x, float v3y)
: base(v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y)
{
#if DEBUG
Vec2 side0 = (this[0].Coord - this[1].Coord).XY;
Vec2 side1 = (this[2].Coord - this[1].Coord).XY;
if (side0.Cross(side1) == 0) {
throw new ArgumentException();
}
#endif
}
public Rectangle(
PlainCoordinate coordination,
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y,
float v3x,
float v3y)
: base(coordination, v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y)
{
#if DEBUG
Vec2 side0 = (this[0].Coord - this[1].Coord).XY;
Vec2 side1 = (this[2].Coord - this[1].Coord).XY;
if (side0.Cross(side1) == 0) {
throw new ArgumentException();
}
#endif
}
/// <summary>
/// Calculate movement to center
/// </summary>
/// <param _label="tick">
/// CurrentPipeline time tick
/// </param>
/// <returns>
///
/// </returns>
public virtual Vec3 MovCenter(uint tick)
{
return default(Vec3);
}
}
}