Files
stgsharp/StgSharp.Common/Data/RandomGenerator.cs
T

145 lines
4.8 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="RandomGenerator"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.HighPerformance;
using System;
using System.IO;
using System.Runtime.CompilerServices;
using System.Text;
using System.Xml.Serialization;
namespace StgSharp.Data
{
public unsafe class RandomGenerator
{
private byte[] currentKey;
private readonly byte[] originKey;
public RandomGenerator() : this(DateTime.UtcNow.ToBinary()) { }
public RandomGenerator(object source)
{
ArgumentNullException.ThrowIfNull(source);
XmlSerializer s = new(source.GetType());
using (StringWriter sw = new())
{
s.Serialize(sw, source);
string data = sw.ToString();
originKey = Encoding.Unicode.GetBytes(data);
}
currentKey = [
0,
0,
0,
0
];
fixed (byte* o = originKey, c = currentKey) {
*(int*)c = UnsafeCompute.CityHashSimplify((char*)o, 0, originKey.Length / 2);
}
TotalGeneratedRandom = 0;
}
public int TotalGeneratedRandom
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private set;
}
public unsafe int GenRandomInt()
{
uint source = PrivateRand();
TotalGeneratedRandom++;
M64 m = new M64();
m.Member<uint>(0) = source;
m.Member<uint>(1) = source;
return (m << (TotalGeneratedRandom % 32)).Member<int>(1);
}
public byte GenRandomInt8()
{
TotalGeneratedRandom++;
if (TotalGeneratedRandom % 4 == 0) {
PrivateRand();
}
return currentKey[TotalGeneratedRandom % 4];
}
public float GenRandomSingle()
{
TotalGeneratedRandom++;
while (true)
{
uint
temp0 = PrivateRand(),
temp1 = PrivateRand();
if (temp0 * temp1 != 0)
{
float ret = temp0 % temp1 * 1.0f / temp1;
if (ret < 0.335f)
{
ret = ret * ((ret * (-0.7811934f)) + 1.4489113f);
} else
{
ret = (ret * ((ret * (-0.1158368f)) + 1.0580600f)) + 0.0590584f;
}
if (ret > 1)
{
continue;
}
return ret;
}
}
}
public void Reset()
{
currentKey = originKey;
TotalGeneratedRandom = 0;
}
private unsafe uint PrivateRand()
{
uint ret;
fixed (byte* bptr = currentKey)
{
*(int*)bptr = UnsafeCompute.CityHashSimplify((char*)bptr, currentKey.Length / 2);
ret = *(uint*)bptr;
}
// Console.WriteLine(ret.ToString(16));
return ret;
}
}
}