171 lines
5.9 KiB
C#
171 lines
5.9 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="StateMachine"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Internal;
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using StgSharp.State;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.RegularAnalysis
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{
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internal class RegularExpressionState : ISimpleStateMachine<RegularStateNode, int, RegularContext>
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{
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private List<RegularStateNode> _nodes;
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private RegularStateNode _currentState;
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public RegularStateNode this[
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int label
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] => _nodes[label];
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public ref readonly RegularStateNode GetCurrentStateNode()
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{
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throw new NotImplementedException();
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}
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public void Reset()
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{
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throw new NotImplementedException();
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}
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public bool TryMoveNext(
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RegularContext ctx
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)
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{
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throw new NotImplementedException();
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}
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#region node factory
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public RegularExpressionCharNode AddChar(
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char c
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)
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{
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RegularExpressionCharNode node = new RegularExpressionCharNode(c);
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int index = _nodes.Count;
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_nodes.Add(node);
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node.FailNodeIndex = index; // Point to self by default
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return node;
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}
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public RegularExpressionCharsetNode AddCharset(
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ReadOnlySpan<char> chars,
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bool isNegate
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)
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{
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RegularExpressionCharsetNode node = new RegularExpressionCharsetNode(chars, isNegate);
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int index = _nodes.Count;
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_nodes.Add(node);
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node.FailNodeIndex = index; // Point to self by default
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return node;
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}
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public (RegularExpressionLeftBoarderNode left,RegularExpressionRightBoarderNode right) AddBoarder(
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string groupName,
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int groupIndex
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)
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{
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RegularExpressionLeftBoarderNode leftNode = new RegularExpressionLeftBoarderNode(groupIndex, groupName);
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int leftIndex = _nodes.Count;
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_nodes.Add(leftNode);
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leftNode.FailNodeIndex = leftIndex; // Point to self by default
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RegularExpressionRightBoarderNode rightNode = new RegularExpressionRightBoarderNode(groupIndex, groupName);
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int rightIndex = _nodes.Count;
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_nodes.Add(rightNode);
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rightNode.FailNodeIndex = rightIndex; // Point to self by default
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return (left: leftNode,right:rightNode);
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}
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public RegularExpressionCounterNode AddCounter(
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int minCount,
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bool isEager
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)
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{
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RegularExpressionCounterNode node = new RegularExpressionCounterNode(minCount, isEager);
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int index = _nodes.Count;
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_nodes.Add(node);
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node.FailNodeIndex = index; // Point to self by default
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return node;
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}
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#endregion
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}
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internal abstract class RegularStateNode : SimpleStateMachineNode<RegularStateNode, int, RegularContext>
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{
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public int FailNodeIndex { get; set; }
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public abstract NodeType Type { get; }
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public override bool TryTransaction(
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ReadOnlySpan<RegularStateNode> nodeSpan,
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RegularContext context,
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out int label
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)
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{
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context.Position++;
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int pos = context.Position;
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if (pos < 0)
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{
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label = FailNodeIndex;
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return true;
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}
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char c = context.CurrentCharSpan[pos];
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foreach (int index in AvailableNodes)
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{
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if (nodeSpan[index].IsValidateFrom(this, context))
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{
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label = index;
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return true;
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}
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}
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label = FailNodeIndex;
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return true;
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}
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}
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internal class RegularContext : StateContext
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{
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public int Begin { get; set; }
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public int Position { get; set; } = -1;
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public ReadOnlySpan<char> CurrentCharSpan => Source.AsSpan()[Begin..Position];
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public string Source { get; init; }
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}
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}
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