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stgsharp/StgSharp.RegularAnalysis/RegulartMachine/StateMachine.cs
T
2026-01-30 18:07:16 +08:00

171 lines
5.9 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="StateMachine"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Internal;
using StgSharp.State;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.RegularAnalysis
{
internal class RegularExpressionState : ISimpleStateMachine<RegularStateNode, int, RegularContext>
{
private List<RegularStateNode> _nodes;
private RegularStateNode _currentState;
public RegularStateNode this[
int label
] => _nodes[label];
public ref readonly RegularStateNode GetCurrentStateNode()
{
throw new NotImplementedException();
}
public void Reset()
{
throw new NotImplementedException();
}
public bool TryMoveNext(
RegularContext ctx
)
{
throw new NotImplementedException();
}
#region node factory
public RegularExpressionCharNode AddChar(
char c
)
{
RegularExpressionCharNode node = new RegularExpressionCharNode(c);
int index = _nodes.Count;
_nodes.Add(node);
node.FailNodeIndex = index; // Point to self by default
return node;
}
public RegularExpressionCharsetNode AddCharset(
ReadOnlySpan<char> chars,
bool isNegate
)
{
RegularExpressionCharsetNode node = new RegularExpressionCharsetNode(chars, isNegate);
int index = _nodes.Count;
_nodes.Add(node);
node.FailNodeIndex = index; // Point to self by default
return node;
}
public (RegularExpressionLeftBoarderNode left,RegularExpressionRightBoarderNode right) AddBoarder(
string groupName,
int groupIndex
)
{
RegularExpressionLeftBoarderNode leftNode = new RegularExpressionLeftBoarderNode(groupIndex, groupName);
int leftIndex = _nodes.Count;
_nodes.Add(leftNode);
leftNode.FailNodeIndex = leftIndex; // Point to self by default
RegularExpressionRightBoarderNode rightNode = new RegularExpressionRightBoarderNode(groupIndex, groupName);
int rightIndex = _nodes.Count;
_nodes.Add(rightNode);
rightNode.FailNodeIndex = rightIndex; // Point to self by default
return (left: leftNode,right:rightNode);
}
public RegularExpressionCounterNode AddCounter(
int minCount,
bool isEager
)
{
RegularExpressionCounterNode node = new RegularExpressionCounterNode(minCount, isEager);
int index = _nodes.Count;
_nodes.Add(node);
node.FailNodeIndex = index; // Point to self by default
return node;
}
#endregion
}
internal abstract class RegularStateNode : SimpleStateMachineNode<RegularStateNode, int, RegularContext>
{
public int FailNodeIndex { get; set; }
public abstract NodeType Type { get; }
public override bool TryTransaction(
ReadOnlySpan<RegularStateNode> nodeSpan,
RegularContext context,
out int label
)
{
context.Position++;
int pos = context.Position;
if (pos < 0)
{
label = FailNodeIndex;
return true;
}
char c = context.CurrentCharSpan[pos];
foreach (int index in AvailableNodes)
{
if (nodeSpan[index].IsValidateFrom(this, context))
{
label = index;
return true;
}
}
label = FailNodeIndex;
return true;
}
}
internal class RegularContext : StateContext
{
public int Begin { get; set; }
public int Position { get; set; } = -1;
public ReadOnlySpan<char> CurrentCharSpan => Source.AsSpan()[Begin..Position];
public string Source { get; init; }
}
}