Files
stgsharp/封存/TechDemo/0.1/StgSharpDemo/StgSharpDemo/MainWindow.xaml.cs
T

70 lines
1.6 KiB
C#

using StgSharp;
using StgSharp.Control;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace StgSharpDemo
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private Stopwatch mainTimer;
private char[] battleFieldString = new char[1*35];
public MainWindow()
{
InitializeComponent();
}
private void GameStart_Click(object sender, RoutedEventArgs e)
{
StartGame();
}
private void InitializeGame()
{
Point leftTop = new Point(0,0);
Point leftBottom = new Point(0,0);
/*
Line left = new Line(leftTop,);
Pool pool = new Pool();
Add.Pool(pool);
*/
battleFieldString[1] = '⬜';
}
//启动游戏
private void StartGame()
{
mainTimer = Stopwatch.StartNew();
mainTimer.Start();
TimeSpan span = mainTimer.Elapsed;
do
{
GameTimeLine.tickCounter.QuickAdd();
} while (span.TotalSeconds*2 == GameTimeLine.tickCounter.Value);
}
}
}