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stgsharp/StgSharp.Common/HighPerformance/Memory/HLSFAllocator.BucketNode.cs
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2025-08-23 22:05:47 +08:00

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C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="HLSFAllocator.BucketNode.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the ¡°Software¡±), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED ¡°AS IS¡±,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.ComponentModel.DataAnnotations;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace StgSharp.HighPerformance.Memory
{
public unsafe partial class HybridLayerSegregatedFitAllocator
{
/// <summary>
/// Initialize bucket system (called in constructor)
/// </summary>
private void InitializeBucketSystem()
{
_bucketHeads = new ulong[levelSizeArray.Length * 3];
}
#region BucketNode Operations
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsNullOrEmpty(BucketNode* node)
{
return node == null || node->Magic != BucketNode.MAGIC_NUMBER;
}
#endregion
private void PushLevel(int levelIndex, int sizeIndex, BucketNode* node)
{
if (node == null || node->EntryRef == null) {
return;
}
int index = (3 * levelIndex) + sizeIndex;
if (_bucketHeads[index] == EmptyHandle)
{
_bucketHeads[index] = (nuint)node;
node->IsInBucket = true;
node->Magic = BucketNode.MAGIC_NUMBER;
node->NextLevel = EmptyHandle;
node->PreviousLevel = EmptyHandle;
return;
}
// Add to head of linked list
ulong head = _bucketHeads[index];
BucketNode* headNode = (BucketNode*)head;
node->NextLevel = head;
node->PreviousLevel = EmptyHandle;
node->IsInBucket = true;
node->Magic = BucketNode.MAGIC_NUMBER;
if (headNode != null) {
headNode->PreviousLevel = (ulong)node;
}
_bucketHeads[index] = (nuint)node;
}
private void RemoveFromBucket(int levelIndex, int sizeIndex, BucketNode* node)
{
int index = (3 * levelIndex) + sizeIndex;
if ((BucketNode*)_bucketHeads[index] == node)
{
_bucketHeads[index] = EmptyHandle;
return;
}
ulong p = node->PreviousLevel;
ulong n = node->NextLevel;
BucketNode* previous = (BucketNode*)p;
BucketNode* next = (BucketNode*)n;
if (previous != null) {
previous->NextLevel = n;
}
if (next != null) {
next->PreviousLevel = p;
}
node->NextLevel = EmptyHandle;
node->PreviousLevel = EmptyHandle;
node->IsInBucket = false;
}
private bool TryPopLevel(int levelIndex, int sizeIndex, out BucketNode* node)
{
int index = (3 * levelIndex) + sizeIndex;
ulong h = _bucketHeads[index];
BucketNode* head = (BucketNode*)h;
if (head == null)
{
node = null;
return false;
}
ulong n = head->NextLevel;
BucketNode* next = (BucketNode*)n;
if (next == null)
{
_bucketHeads[index] = EmptyHandle;
node = head;
node->IsInBucket = false;
node->NextLevel = EmptyHandle;
node->PreviousLevel = EmptyHandle;
return true;
}
_bucketHeads[index] = head->NextLevel;
node = head;
node->IsInBucket = false;
node->NextLevel = EmptyHandle;
if (next != null) {
next->PreviousLevel = EmptyHandle;
}
return true;
}
private bool TryRemoveFromBucket(int levelIndex, int sizeIndex, BucketNode* node)
{
int index = (3 * levelIndex) + sizeIndex;
if ((BucketNode*)_bucketHeads[index] == node)
{
_bucketHeads[index] = EmptyHandle;
return true;
}
try
{
ulong p = node->PreviousLevel;
ulong n = node->NextLevel;
BucketNode* previous = (BucketNode*)p;
BucketNode* next = (BucketNode*)n;
if (previous != null) {
previous->NextLevel = n;
}
if (next != null) {
next->PreviousLevel = p;
}
node->NextLevel = EmptyHandle;
node->PreviousLevel = EmptyHandle;
node->IsInBucket = false;
return true;
}
catch
{
return false;
}
}
/// <summary>
/// BucketNode structure - specialized node for bucket linked lists Stored in main
/// allocation area (user-overwritable region)
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = 32)]
internal struct BucketNode
{
public const uint MAGIC_NUMBER = 0xBEEFCAFE; // Magic number for node integrity verification
[FieldOffset(16)] internal Entry* EntryRef; // Pointer to corresponding Entry
[FieldOffset(28)] internal bool IsInBucket; // Whether in bucket
[FieldOffset(24)] internal uint Magic; // Magic number verification
[FieldOffset(0)] internal ulong NextLevel; // Bucket stack linked list: next pointer
[FieldOffset(8)] internal ulong PreviousLevel; // Bucket stack linked list: previous pointer
}
}
}