Files
stgsharp/StgSharp.Common/Global.cs
T
2025-10-17 10:49:00 +08:00

97 lines
4.4 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Global"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
global using StgSharp.Internal;
global using StgSharp.Internal.Intrinsic;
global using StgSharp.Internal.OpenGL;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("StgSharp.Mathematics")]
[assembly: SuppressMessage(
"Design",
"CA1008:枚举应具有零值",
Justification = "<挂起>",
Scope = "type",
Target = "~T:StgSharp.Graphics.OpenGL.ShaderStatus")]
[assembly: SuppressMessage(
"Naming",
"CA1715:标识符应具有正确的前缀",
Justification = "<挂起>",
Scope = "member",
Target = "~M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``2(System.String)~StgSharp.Graphics.OpenGL.Uniform{``0,``1}")]
[assembly: SuppressMessage(
"Naming",
"CA1715:标识符应具有正确的前缀",
Justification = "<挂起>",
Scope = "member",
Target = "~M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``3(System.String)~StgSharp.Graphics.OpenGL.Uniform{``0,``1,``2}")]
[assembly: SuppressMessage(
"Naming",
"CA1715:标识符应具有正确的前缀",
Justification = "<挂起>",
Scope = "member",
Target = "~M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``4(System.String)~StgSharp.Graphics.OpenGL.Uniform{``0,``1,``2,``3}")]
[assembly: SuppressMessage(
"Naming",
"CA1715:标识符应具有正确的前缀",
Justification = "<挂起>",
Scope = "type",
Target = "~T:StgSharp.Graphics.OpenGL.Uniform`4")]
[assembly: SuppressMessage(
"Design",
"CA1043:将整型或字符串参数用于索引器",
Justification = "<挂起>",
Scope = "member",
Target = "~P:StgSharp.MVVM.ViewBase.IViewResponder`1.Item(StgSharp.Controlling.UsrActivity.ITrigger)")]
[assembly: SuppressMessage(
"Design",
"CA1043:将整型或字符串参数用于索引器",
Justification = "<挂起>",
Scope = "member",
Target = "~P:StgSharp.MVVM.ViewBase.ViewResponder`1.Item(StgSharp.Controlling.UsrActivity.ITrigger)")]
[assembly: SuppressMessage(
"Performance",
"CA1864:首选 \"IDictionary.TryAdd(TKey, TValue)\" 方法",
Justification = "<挂起>",
Scope = "member",
Target = "~P:StgSharp.MVVM.ViewBase.ViewRender`1.Item(System.String)")]
[assembly: SuppressMessage(
"Design",
"CA1033:接口方法应可由子类型调用",
Justification = "<挂起>",
Scope = "member",
Target = "~P:StgSharp.Collections.IBidirectionalDictionary`2.System#Collections#Generic#IDictionary<TFirst,TSecond>#Keys")]
[assembly: SuppressMessage(
"Design",
"CA1033:接口方法应可由子类型调用",
Justification = "<挂起>",
Scope = "member",
Target = "~P:StgSharp.Collections.IBidirectionalDictionary`2.System#Collections#Generic#IDictionary<TFirst,TSecond>#Values")]