93 lines
3.5 KiB
C#
93 lines
3.5 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="PlainGeometryMesh"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Mathematics;
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using StgSharp.Mathematics.Graphic;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Graphics
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{
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public class PlainGeometryMesh
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{
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private PlainGeometry _shape;
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private TextureProvider _texture;
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public PlainGeometryMesh([NotNull] PlainGeometry shape, [NotNull] TextureProvider texture)
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{
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if (shape.VertexCount > texture.TextureCoordinate.Length) {
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throw new ArgumentException(
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paramName:nameof(texture),
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message:"Amount of texture coordination is too less");
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}
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_texture = texture;
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_shape = shape;
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}
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// private Image _texture;
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public PlainGeometryMesh(PlainGeometry shape, Image texture, Vec2[] texCoord)
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{
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ArgumentNullException.ThrowIfNull(shape);
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ArgumentNullException.ThrowIfNull(texCoord);
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if (shape.VertexCount > texCoord.Length) {
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throw new ArgumentException(
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paramName:nameof(texCoord),
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message:"Amount of texture coordination is too less");
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}
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_texture = new TextureProvider(texture, texCoord);
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}
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public Vec4[] VertexArray => _shape.VertexStream;
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public Image TextureImage
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{
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get => _texture.ProvideImage();
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internal set => _texture.ReadImage(value);
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}
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public ReadOnlySpan<int> MeshIndices => _shape.VertexIndices;
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public ReadOnlySpan<Vec4> TextureCoord => MemoryMarshal.Cast<Vec2, Vec4>(
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_texture.TextureCoordinate);
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public PlainGeometryMesh Resize(PlainGeometry newShape)
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{
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return new PlainGeometryMesh(newShape, _texture);
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}
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}
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}
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