Files
stgsharp/src/StgSharp.Common/HighPerformance/Memory/L4.Tlsf.cs
T

520 lines
20 KiB
C#

// -----------------------------------------------------------------------------
// file="L4.Tlsf"
// Project: StgSharp
// Copyright (c) Nitload.
// SPDX-License-Identifier: MIT
// -----------------------------------------------------------------------------
using StgSharp.HighPerformance.ProcessorAbstraction;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.HighPerformance.Memory
{
public partial class L4
{
private unsafe class TLSF
{
public const int MaxCacheLineCount = 8192;
public static readonly nuint RequestedAllocation = (nuint)MaxCacheLineCount * CacheLineMetadata.SizeOf;
private readonly short[] _bucket;
private readonly CacheLineMetadata* _spareMemory;
private readonly int _align;
private readonly int _maxLevel;
private int _metadataEnd;
private readonly Ptr64 _basePtr;
private readonly uint _maxAllocSize;
private readonly uint _totalSize;
internal TLSF(
uint byteSize,
uint maxBlockSize,
void* externalPointer
)
{
_totalSize = byteSize;
_basePtr = (Ptr64)(ulong)externalPointer;
_align = 4096; // align of a memory page
_maxAllocSize = uint.Max(64, (~64U) & (uint.Min(maxBlockSize, CacheLineMetadata.MaxBufferSize) + 63U));
_maxLevel = int.MaxValue;
_maxLevel = GetLevel(_maxAllocSize);
_bucket = new short[GetLevel(_maxAllocSize) + 2];
_spareMemory = (CacheLineMetadata*)(ulong)(_basePtr + _totalSize);
_metadataEnd = 0;
// init spare memory node
_spareMemory->PositionMask = 0;
_spareMemory->SizeMask = _totalSize;
_spareMemory->NextLevel = 0;
_spareMemory->NextNear = 0;
_spareMemory->PreviousLevel = 0;
_spareMemory->PreviousNear = 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private int GetLevel(
uint size
)
{
int origin = 25 - BitOperations.LeadingZeroCount(size);
return int.Min(origin, _maxLevel);
}
/// <summary>
/// Put a metadata node back to free list and waiting for next allocation.
/// </summary>
/// <param name="node">
///
/// </param>
private void RecycleNode(
CacheLineMetadata* node
)
{
short nodeIdx = (short)(_spareMemory - node);
int level = GetLevel(node->SizeMask);
short nextLevelIdx = node->NextLevel;
short prevLevelIdx = node->PreviousLevel;
RemoveFromBucket(level, node, nodeIdx);
// remove from position chain
short prevNearIdx = node->PreviousNear;
short nextNearIdx = node->NextNear;
CacheLineMetadata* prevNear = &_spareMemory[prevNearIdx];
prevNear->NextNear = nextNearIdx;
if (nextNearIdx != 0)
{
CacheLineMetadata* nextNear = &_spareMemory[nextNearIdx];
nextNear->PreviousNear = prevNearIdx;
} else
{
_spareMemory->PreviousNear = prevNearIdx;
}
node->PreviousNear = 0;
node->NextNear = 0;
node->PositionMask = 0;
node->SizeMask = 0;
node->State = AllocationState.SpareOrCollect;
node->PreviousLevel = 0;
short nextIdx = _spareMemory->NextLevel;
if (nextIdx != 0)
{
CacheLineMetadata* next = &_spareMemory[nextIdx];
next->PreviousLevel = nodeIdx;
}
node->NextLevel = nextIdx;
_spareMemory->NextLevel = nodeIdx;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void RemoveFromBucket(
CacheLineMetadata* node,
int nodeIdx
)
{
RemoveFromBucket(GetLevel(node->SizeMask), node, nodeIdx);
}
private void RemoveFromBucket(
int level,
CacheLineMetadata* node,
int nodeIdx
)
{
int currentLevel = level;
short currentNextLevelIdx = node->NextLevel;
short currentPrevLevelIdx = node->PreviousLevel;
if (_bucket[currentLevel] == nodeIdx)
{
_bucket[currentLevel] = currentNextLevelIdx;
} else if (currentPrevLevelIdx != 0)
{
CacheLineMetadata* prevLevel = &_spareMemory[currentPrevLevelIdx];
prevLevel->NextLevel = currentNextLevelIdx;
}
if (currentNextLevelIdx != 0)
{
CacheLineMetadata* nextLevel = &_spareMemory[currentNextLevelIdx];
nextLevel->PreviousLevel = currentPrevLevelIdx;
}
node->PreviousLevel = 0;
node->NextLevel = 0;
}
// Assuming node to remove is head f bucket
private void RemoveFromBucketHead(
int level,
CacheLineMetadata* node,
int nodeIdx
)
{
int currentLevel = level;
short currentNextLevelIdx = node->NextLevel;
// int currentPrevLevelIdx = 0;
if (_bucket[currentLevel] == nodeIdx)
{
_bucket[currentLevel] = currentNextLevelIdx;
}
/*
else if (currentPrevLevelIdx != 0)
{
Metadata* prevLevel = &_spareMemory[currentPrevLevelIdx];
prevLevel->NextLevel = currentNextLevelIdx;
}
/**/
if (currentNextLevelIdx != 0)
{
CacheLineMetadata* nextLevel = &_spareMemory[currentNextLevelIdx];
nextLevel->PreviousLevel = 0;
}
node->PreviousLevel = 0;
node->NextLevel = 0;
}
private bool TryAllocNewChunk(
uint size,
out CacheLineMetadata* meta
)
{
short idx = _spareMemory->NextLevel;
uint spareSize = _spareMemory->SizeMask;
if (idx != 0)
{
if (spareSize < size)
{
meta = null;
return false;
}
meta = &_spareMemory[idx];
short nextSpareIdx = meta->NextLevel;
if (nextSpareIdx != 0)
{
CacheLineMetadata* nextSpare = &_spareMemory[nextSpareIdx];
nextSpare->PreviousLevel = 0;
}
_spareMemory->NextLevel = nextSpareIdx;
} else
if (!TryGetNewMetadata(out meta)) {
return false;
}
spareSize -= size;
meta->SizeMask = size;
meta->PositionMask = _spareMemory->PositionMask;
meta->State = AllocationState.Free;
meta->PreviousLevel = 0;
meta->NextLevel = 0;
_spareMemory->SizeMask = spareSize;
_spareMemory->PositionMask += size;
// insert the new chunk to position chain
short nearIdx = _spareMemory->PreviousNear;
CacheLineMetadata* near = &_spareMemory[nearIdx];
near->NextNear = idx;
meta->PreviousNear = nearIdx;
_spareMemory->PreviousNear = idx;
meta->NextNear = 0;
return true;
}
private bool TryGetNewMetadata(
out CacheLineMetadata* meta
)
{
ulong spareSize = _spareMemory->SizeMask;
if (_metadataEnd >= MaxCacheLineCount)
{
meta = null;
return false;
}
_metadataEnd++;
meta = &_spareMemory[_metadataEnd];
return true;
}
private bool TryTakeBucketEntry(
uint minimumSize,
out CacheLineMetadata* entry
)
{
int level = GetLevel(minimumSize);
// first try to find in the target level
{
int idx = _bucket[level];
while (idx != 0)
{
CacheLineMetadata* candidate = &_spareMemory[idx];
if (candidate->SizeMask >= minimumSize)
{
RemoveFromBucket(level, candidate, idx);
entry = candidate;
return true;
}
idx = candidate->NextLevel;
}
}
for (int i = level + 1; i < _bucket.Length; i++)
{
int idx = _bucket[i];
if (idx != 0)
{
CacheLineMetadata* candidate = &_spareMemory[idx];
RemoveFromBucketHead(i, candidate, idx);
entry = candidate;
return true;
}
}
entry = null;
return false;
}
#region alloc and free
public int Alloc(
uint size
)
{
uint allocSize = uint.Max(64, (~63U) & (size + 63));
if (allocSize > _maxAllocSize) {
throw new OverflowException("Requested allocation size exceeds the maximum block size.");
}
if (!TryTakeBucketEntry(allocSize, out CacheLineMetadata* entry) &&
!TryAllocNewChunk(allocSize, out entry)) {
throw new OverflowException("No available ");
}
short entryIdx = (short)(_spareMemory - entry);
uint entrySize = entry->SizeMask;
if (entrySize < allocSize) {
throw new OverflowException("Bucket returned an undersized block.");
}
uint remain = entrySize - allocSize;
// slice tail
if (remain > ulong.Min(4096UL, entrySize >> 7) &&
TryGetNewMetadata(out CacheLineMetadata* newEntry))
{
short newEntryIdx = (short)(_spareMemory - newEntry);
newEntry->PositionMask = entry->PositionMask + allocSize;
newEntry->SizeMask = remain;
newEntry->State = AllocationState.Free;
int newLevel = GetLevel(remain);
short bucketHeadIdx = _bucket[newLevel];
if (bucketHeadIdx != 0)
{
// if there is already an entry in the bucket, link it to the new entry
CacheLineMetadata* bucketHead = &_spareMemory[bucketHeadIdx];
bucketHead->PreviousLevel = newEntryIdx;
}
newEntry->NextLevel = bucketHeadIdx;
newEntry->PreviousLevel = 0;
_bucket[newLevel] = newEntryIdx;
// push to position chain
short afterIdx = entry->NextNear;
CacheLineMetadata* after = &_spareMemory[afterIdx];
newEntry->NextNear = afterIdx;
after->PreviousNear = newEntryIdx;
entry->NextNear = newEntryIdx;
newEntry->PreviousNear = entryIdx;
}
entry->State = AllocationState.Alloc;
if (entry->PositionMask - (ulong)_basePtr > _totalSize) {
throw new OverflowException("Allocated memory address exceeds the maximum block size.");
}
return entryIdx;
}
public void Collect()
{
short currentIdx = _spareMemory->NextNear;
do
{
if (currentIdx == 0)
{
break;
}
CacheLineMetadata* current = &_spareMemory[currentIdx];
if (current->State == AllocationState.Free)
{
// scan next
uint size = 0;
int nextIdx = current->NextNear;
while (nextIdx != 0)
{
CacheLineMetadata* next = &_spareMemory[nextIdx];
if (next->State != AllocationState.Free)
{
break;
}
size += next->SizeMask;
RecycleNode(next);
nextIdx = current->NextNear;
}
if (size > 0)
{
current->SizeMask += size;
RemoveFromBucket(current, currentIdx);
int newLevel = GetLevel(current->SizeMask);
short bucketHeadIdx = _bucket[newLevel];
if (bucketHeadIdx != 0)
{
CacheLineMetadata* bucketHead = &_spareMemory[bucketHeadIdx];
bucketHead->PreviousLevel = currentIdx;
}
current->NextLevel = bucketHeadIdx;
current->PreviousLevel = 0;
_bucket[newLevel] = currentIdx;
}
}
currentIdx = current->NextNear;
} while (true);
}
public void Free(
int handle,
int collectScanWindow = 4
)
{
CacheLineMetadata* head = &_spareMemory[handle];
short headIdx = (short)(_spareMemory - head);
uint size = head->SizeMask;
for (int i = 0; i < collectScanWindow; i++)
{
// forward scan, previous direction
int forwardIdx = head->PreviousNear;
if (forwardIdx == 0)
{
break;
}
CacheLineMetadata* prev = &_spareMemory[forwardIdx];
if (prev->State != AllocationState.Free)
{
break;
}
size += prev->SizeMask;
head->PositionMask = prev->PositionMask;
RecycleNode(prev);
}
for (int i = 0; i < collectScanWindow; i++)
{
// backward scan, next direction
int nextIdx = head->NextNear;
if (nextIdx == 0)
{
break;
}
CacheLineMetadata* prev = &_spareMemory[nextIdx];
if (prev->State != AllocationState.Free)
{
break;
}
size += prev->SizeMask;
RecycleNode(prev);
}
// recycle to level;
head->SizeMask = size;
head->State = AllocationState.Free;
head->PreviousLevel = 0;
int level = GetLevel(head->SizeMask);
short bucketHeadIdx = _bucket[level];
head->NextLevel = 0;
if (bucketHeadIdx != 0)
{
CacheLineMetadata* bucketHead = &_spareMemory[bucketHeadIdx];
bucketHead->PreviousLevel = headIdx;
head->NextLevel = bucketHeadIdx;
}
_bucket[level] = headIdx;
return;
}
public bool TryAlloc(
uint size,
out int h
)
{
uint allocSize = uint.Max(64, (~63U) & (size + 63));
if (allocSize > _maxAllocSize)
{
h = -1;
return false;
}
if (!TryTakeBucketEntry(allocSize, out CacheLineMetadata* entry) &&
!TryAllocNewChunk(allocSize, out entry))
{
h = -1;
return false;
}
short entryIdx = (short)(_spareMemory - entry);
uint entrySize = entry->SizeMask;
if (entrySize < allocSize)
{
h = -1;
return false;
}
uint remain = entrySize - allocSize;
// slice tail
if (remain > (entrySize >> 7) && TryGetNewMetadata(out CacheLineMetadata* newEntry))
{
short newEntryIdx = (short)(_spareMemory - newEntry);
newEntry->PositionMask = entry->PositionMask + allocSize;
newEntry->SizeMask = remain;
newEntry->State = AllocationState.Free;
int newLevel = GetLevel(remain);
short bucketHeadIdx = _bucket[newLevel];
if (bucketHeadIdx != 0)
{
// if there is already an entry in the bucket, link it to the new entry
CacheLineMetadata* bucketHead = &_spareMemory[bucketHeadIdx];
newEntry->NextLevel = bucketHeadIdx;
bucketHead->PreviousLevel = newEntryIdx;
} else
{
newEntry->NextLevel = 0;
}
newEntry->PreviousLevel = 0;
_bucket[newLevel] = newEntryIdx;
// push to position chain
short afterIdx = entry->NextNear;
CacheLineMetadata* after = &_spareMemory[afterIdx];
newEntry->NextNear = afterIdx;
after->PreviousNear = newEntryIdx;
entry->NextNear = newEntryIdx;
newEntry->PreviousNear = entryIdx;
}
entry->State = AllocationState.Alloc;
if (entry->PositionMask - (ulong)_basePtr > _totalSize)
{
h = default;
throw new OverflowException("Allocated memory address exceeds the maximum block size.");
}
h = entryIdx;
return true;
}
#endregion
}
}
}