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stgsharp/StgSharp.Common/HighPerformance/M256.cs
T

69 lines
2.5 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="M256.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.HighPerformance
{
[StructLayout( LayoutKind.Explicit, Pack = 16 )]
public unsafe struct M256 : IRegisterType
{
[FieldOffset( 0 )] internal fixed byte Buffer[ 32 ];
public ref T AsRef<T>() where T: struct, INumber<T>
{
return ref Unsafe.As<byte, T>( ref Buffer[ 0 ] );
}
public T Read<T>( int index ) where T: struct, INumber<T>
{
fixed( byte* mptr = Buffer ) {
return *( ( T* )mptr + index );
}
}
public void Write<T>( int index, T value ) where T: struct, INumber<T>
{
fixed( byte* mptr = Buffer ) {
*( ( T* )mptr + index ) = value;
}
}
}
}