Files
stgsharp/StgSharp.Native/sn-head/StgSharpC.h
T

74 lines
1.7 KiB
C

#ifdef _MSC_VER
#pragma once
#endif
#ifndef SSC
#define SSC
#include "ssc_internal.h"
#define STBIDEF SSCAPI
#include "stb_image.h"
#include "gl.h"
#include "wgl.h"
#include "glfw3.h"
#include <immintrin.h>
#include <assert.h>
#ifndef SSCAPI_DEFINE
#ifdef _WIN32
#define SSCAPI __declspec(dllexport)
#elif defined _LINUX_
#define SSCAPI __attribute__((dllexport))
#elif defined _APPLE_
#define SSCAPI __attribute__((visibility("default")))
#else
#define SSCAPI
#endif
#endif // ! SSCAPI_DEFINE
#if __cplusplus
extern "C" {
#endif
#define byte char
#define cs_char uint16_t
#define ssc_null_assert(ptr) assert(ptr != NULL)
#define ALIGN(simdVec) _mm_loadu_ps(&simdVec)
#define ALIGN256(simdVec) _mm256_loadu_ps(&simdVec)
#define ALIGN512(simdVec) _mm512_loadu_ps(&simdVec)
typedef struct Image {
int width;
int height;
int channel;
char *pixelPtr;
} Image;
typedef char *(*imageLoader)(char const *filename, int *x, int *y, int *channels_in_file,
int desired_channels);
SSCAPI char infolog[512];
SSCAPI int SSCDECL glCheckShaderStat(GladGLContext *context, uint64_t shaderHandle, int key,
char **logRef);
SSCAPI void SSCDECL initGL(int majorVersion, int minorVersion);
SSCAPI unsigned int SSCDECL linkShaderProgram(GladGLContext *context, GLuint shadertype);
SSCAPI void SSCDECL loadImageData(char *location, Image *out, imageLoader loader);
SSCAPI GLFWglproc SSCDECL loadGlfuncDefault(char *procName);
SSCAPI void SSCDECL unloadImageData(Image *out);
SSCAPI char *SSCDECL readLog(void);
#pragma endregion
SSCAPI int SSCDECL load_intrinsic_function(void *intrinsic_context);
#ifdef __cplusplus
}
#endif
#endif