Files
stgsharp/test/StgSharp.GenerateGL/Program.cs
T

57 lines
2.3 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Program"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using GenerateGL.CodeGen;
using System;
using System.IO;
namespace GenerateGL
{
internal class Program
{
private static void Main(
string[] args
)
{
string baseDir = AppContext.BaseDirectory;
string xmlPath = Path.GetFullPath(Path.Combine(baseDir, "xml", "gl.xml"));
string outputRoot = Path.GetFullPath(Path.Combine(baseDir, "Generated"));
Console.WriteLine($"[GenerateGL] Loading registry: {xmlPath}");
var (commands, features) = GlXmlParser.Parse(xmlPath);
Console.WriteLine($"[GenerateGL] Commands: {commands.Count}, Features: {features.Count}");
Generator generator = new Generator(commands, features, outputRoot);
generator.Run();
Console.WriteLine($"[GenerateGL] Generated files under: {outputRoot}");
}
}
}