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stgsharp/StgSharp.Mathematics/Numeric/MatrixParallel.Await.cs
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C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MatrixParallel.Await"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Mathematics.Numeric
{
public static partial class MatrixParallel
{
private static AwaitingQueue _awaitingLeaderHandle;
private static volatile int _createGeneration = 0;
private static int _sortState;
public static MatrixParallelThread[] LeadParallel(int recommendCount)
{
int min = int.Min(recommendCount, _threads.Capacity);
min /= 2;
MatrixParallelThread[] ret;
if (_threads.Count < min)
{
WaitHandle handle = new WaitHandle
(
_createGeneration,
min,
recommendCount
);
do
{
if (Interlocked.Exchange(ref _sortState, 1) == 0)
{
_awaitingLeaderHandle.Enqueue(handle);
_ = Interlocked.Exchange(ref _sortState, 0);
Interlocked.Increment(ref _createGeneration);
break;
}
} while (true);
int cycleGeneration = _createGeneration;
do
{
Thread.Sleep(0);
if (_createGeneration != cycleGeneration)
{
if (Interlocked.Exchange(ref _sortState, 1) == 0)
{
if (_awaitingLeaderHandle.TryPopIfRefEqual(cycleGeneration, in handle))
{
// Sort is implemented in TryPopIfRefEqual
ret = _threads.PopRange(handle.BestCount);
_createGeneration++;
_ = Interlocked.Exchange(ref _sortState, 0);
return ret;
}
_ = Interlocked.Exchange(ref _sortState, 0);
} else
{
cycleGeneration = _createGeneration;
}
}
} while (true);
} else
{
// directly get the leader
while (true)
{
if (Interlocked.Exchange(ref _sortState, 1) == 0)
{
ret = _threads.PopRange(recommendCount);
_createGeneration++;
_ = Interlocked.Exchange(ref _sortState, 0);
return ret;
}
}
}
// return ret;
}
public static void ReturnParallelResources(ref MatrixParallelThread[] pool)
{
while (true)
{
if (Interlocked.Exchange(ref _sortState, 1) == 0)
{
_threads.PushRange(pool);
Interlocked.Exchange(ref _sortState, 0);
break;
}
}
pool = null!;
}
private record class WaitHandle(int generation, int least, int best)
{
public int CreateGeneration { get; init; } = generation;
public int LeastCount { get; init; } = least;
public int BestCount { get; init; } = best;
public int Priority { get; private set; }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void UpdatePriority(int currentGeneration)
{
Priority = (currentGeneration - CreateGeneration) * (MatrixParallel._threads.Capacity - LeastCount);
}
}
}
}