Files
stgsharp/内核源代码/StgSharpDebug/bin/x64/Debug/net8.0/Shader/fbo.frag
T

13 lines
192 B
GLSL

#version 430 core
in vec3 texCoord;
out vec4 fragColor;
uniform sampler2D tex;
void main()
{
fragColor = texture(tex, texCoord.xy);
//fragColor = vec4(0.099f,0.226f,0.335f,0.0f);
}