Files
stgsharp/StgSharp.Graphics/OpenGL/Buffer/RBO.cs
T

58 lines
1.5 KiB
C#

// -----------------------------------------------------------------------------
// file="RBO"
// Project: StgSharp
// Copyright (c) Nitload.
// SPDX-License-Identifier: MIT
// -----------------------------------------------------------------------------
using StgSharp.Graphics;
using System;
using System.Collections.Generic;
using System.Security.Principal;
using System.Text;
namespace StgSharp.Graphics.OpenGL
{
public sealed class RenderBuffer : GlBufferObjectBase
{
public RenderBuffer(
int count,
glRender binding
)
: base(binding)
{
_bufferHandle = GL.GenRenderBuffer(count);
}
public override void Bind(
int index
)
{
GL.BindRenderBuffer(this[index]);
}
public void Store(
RenderBufferInternalFormat format,
(int width, int height) size
)
{
if ((size.width > binding.Width) || (size.height > binding.Height)) {
World.LogWarning("FrameBuffer is larger than current canvas binding");
}
}
protected override void Dispose(
bool disposing
)
{
foreach (GlHandle item in _bufferHandle)
{
Console.WriteLine("removing a render buffer");
GL.DeleteRenderBuffer(item);
}
}
}
}