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stgsharp/源代码/StgSharp/Graphics/GL/Buffer/VBO.cs
T

70 lines
1.8 KiB
C#

using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Graphics
{
public unsafe struct VertexBuffer : IDisposable
{
internal uint[] _bufferID;
public VertexBuffer(int n)
{
_bufferID = new uint[n];
fixed (uint* ptr = _bufferID)
{
GL.gl.GenBuffers(n, ptr);
}
}
public uint this[int n]
{
get { return _bufferID[n]; }
}
/// <summary>
///
/// </summary>
public static void Unbind()
{
GL.gl.BindBuffer(GLconst.ARRAY_BUFFER, 0);
}
public void Bind(int index)
{
GL.gl.BindBuffer(GLconst.ARRAY_BUFFER, _bufferID[index]);
}
public void Dispose()
{
fixed (uint* id = _bufferID)
{
GL.gl.DeleteBuffers(_bufferID.Length, id);
}
}
/// <summary>
///
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="bufferData"></param>
/// <param name="readType"></param>
public void SetData<T>(int index, T bufferData, BufferUsage usage) where T : IMat
{
GL.gl.BindBuffer((int)BufferType.ARRAY_BUFFER, _bufferID[index]);
GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferData, usage);
}
public void SetDataArray<T>(int index, T[] bufferArray, BufferUsage usage) where T : struct, IConvertible
{
GL.gl.BindBuffer(GLconst.ARRAY_BUFFER, _bufferID[index]);
GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferArray, usage);
}
}
}