177 lines
5.4 KiB
C#
177 lines
5.4 KiB
C#
using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Numerics;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using System.Xml.Linq;
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namespace StgSharp.Graphics
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{
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[StructLayout(LayoutKind.Sequential)]
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internal struct formInfo
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{
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public int width;
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public int height;
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public Vector4 color;
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public string name;
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}
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public unsafe partial class Form
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{
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internal LinkedList<Pool> allControl;
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internal Vector4 color;
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internal int height;
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internal IntPtr monitor;
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internal string name;
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internal Form sharedForm = null;
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internal int width;
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internal IntPtr windowID = default;
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/// <summary>
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/// Constructor of a Form, creats an instance of a form and
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/// initilize all the customizing operations.
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/// </summary>
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public Form(int width, int height, string name, IntPtr monitor, Form sharedForm)
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{
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this.width = width;
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this.height = height;
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this.name = name;
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this.sharedForm = sharedForm;
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this.monitor = monitor;
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}
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internal Form()
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{ }
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~Form()
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{
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GL.gl = default;
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Marshal.FreeHGlobal((IntPtr)contextID);
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}
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public int Height
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{
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get => height;
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set => height = value;
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}
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public Vec2d Size
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{
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get { return new Vec2d(width, height); }
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set
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{
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width = (int)value.X;
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height = (int)value.Y;
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}
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}
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public int Width
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{
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get => width;
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set => width = value;
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}
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/// <summary>
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///
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/// </summary>
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/// <exception cref="Exception"></exception>
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public void MakeAsCurrentContext()
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{
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if (windowID == default)
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{
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IntPtr windowPtr;
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byte[] tittleBytes = Encoding.UTF8.GetBytes(name);
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if (sharedForm == null)
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{
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windowPtr = InternalIO.glfw.CreateWindow(
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width, height, tittleBytes, monitor, IntPtr.Zero);
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}
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else
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{
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windowPtr = InternalIO.glfw.CreateWindow(
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width, height, tittleBytes, monitor, sharedForm.windowID);
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}
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if ((long)windowPtr == -1 || (long)windowPtr == -2)
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{
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throw new Exception("Cannot create window instance!");
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}
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else
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{
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windowID = windowPtr;
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}
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glContext = new GLcontext();
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IntPtr ptr = Marshal.AllocHGlobal(sizeof(GLcontextIO));
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contextID = (GLcontextIO*)ptr;
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*contextID = new GLcontextIO();
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InternalIO.InternalWriteLog("Successfully create a context binded to current form. " +
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$"Its ID is {(ulong)ptr}", LogType.Info);
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}
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GL.gl = glContext;
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InternalIO.InternalSetCurrentGLContext(windowID, (IntPtr)contextID);
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}
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/// <summary>
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/// Resize the current form
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/// </summary>
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/// <param name="width">New width of the window</param>
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/// <param name="height">New height of the window</param>
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public void SetSize(int width, int height)
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{
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this.Width = width;
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this.Height = height;
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InternalIO.glfw.SetWindowSize(this.windowID, width, height);
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}
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/// <summary>
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/// Resize the current form
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/// </summary>
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/// <param name="size">
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/// A <see cref="Vec2d"/> (width,height) representing the new size of current form
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/// </param>
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public void SetSize(Vec2d size)
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{
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this.Size = size;
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InternalIO.glfw.SetWindowSize(this.windowID, (int)size.X, (int)size.Y);
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}
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/// <summary>
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/// Set the size limit of current form
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/// </summary>
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/// <param name="minWidth">Minimum width of current form </param>
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/// <param name="minHeight">Minimum height of current form</param>
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/// <param name="maxWidth">Maximum width of curent form</param>
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/// <param name="maxHeight">Maximum height of current form</param>
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public void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight)
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{
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InternalIO.glfw.SetWindowSizeLimits(
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this.windowID,
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minWidth, minHeight, maxWidth, maxHeight);
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}
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/// <summary>
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/// Set the size limit of current form
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/// </summary>
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/// <param name="minSize">
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/// Minimun size of current form. In form of a <see cref="Vec2d"/> of (width,height)
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/// </param>
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/// <param name="maxSize">
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/// Maximum size of current form. In form of a <see cref="Vec2d"/> of (width,height)
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/// </param>
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public void SetSizeLimit(Vec2d minSize, Vec2d maxSize)
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{
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InternalIO.glfw.SetWindowSizeLimits(
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this.windowID,
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(int)minSize.X, (int)minSize.Y, (int)maxSize.X, (int)maxSize.Y);
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}
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}
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}
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