Files
stgsharp/源代码/StgSharp/Math/IO/LinearIO.cs
T

40 lines
1.4 KiB
C#

using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace StgSharp
{
internal static partial class internalIO
{
[DllImport("StgSharpGraphic.dll", EntryPoint = "load",
CallingConvention = CallingConvention.Cdecl)]
internal static extern IntPtr load_internal(float x,float y, float z, float w);
[DllImport("StgSharpGraphic.dll", EntryPoint = "addps",
CallingConvention = CallingConvention.Cdecl)]
internal static extern IntPtr addps_internal(IntPtr ptr1, IntPtr ptr2);
[DllImport("StgSharpGraphic.dll", EntryPoint = "subps",
CallingConvention = CallingConvention.Cdecl)]
internal static extern IntPtr subps_internal(IntPtr ptr1, IntPtr ptr2);
[DllImport("StgSharpGraphic.dll", EntryPoint = "mulps",
CallingConvention = CallingConvention.Cdecl)]
internal static extern IntPtr mulps_internal(IntPtr ptr1, IntPtr ptr2);
[DllImport("StgSharpGraphic.dll", EntryPoint = "mulps_const",
CallingConvention = CallingConvention.Cdecl)]
internal static extern IntPtr mulps_const_internal(IntPtr ptr, float value);
[DllImport("StgSharpGraphic.dll", EntryPoint = "deinitM128",
CallingConvention = CallingConvention.Cdecl)]
internal static extern void deinitM128_internal(IntPtr M128Ptr);
}
}