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stgsharp/StgSharp.Mathematics/Numeric/MatrixParallelHandle.cs
T

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C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MatrixParallelPool"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Collections;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Mathematics.Numeric
{
public struct MatrixParallelHandle : IDisposable
{
private static readonly (int a, int b)[] LookupTable = [ (1, 1), // 7
(0, 2), // 8 (no non-zero solution)
(3, 0), // 9 (no non-zero solution)
(2, 1), // 10
(1, 2), // 11
(0, 3), // 12 (no non-zero solution)
(3, 1), // 13
(2, 2), // 14
(1, 3), // 15
(4, 1), // 16
(3, 2), // 17
(2, 3), // 18
(1, 4), // 19
(4, 2), // 20
];
private MatrixParallelThread[] _threads;
private bool _disposed = false;
private CapacityFixedStack<MatrixParallelWrap> _wraps;
internal MatrixParallelHandle(MatrixParallelThread[] threadArray)
{
_threads = threadArray;
IsMultithread = threadArray.Length > 1;
SliceToWraps();
}
public ReadOnlySpan<MatrixParallelThread> Threads
{
get
{
if (_disposed) {
throw new ObjectDisposedException(typeof(MatrixParallelHandle).Name);
}
return _threads;
}
}
internal IEnumerable<MatrixParallelWrap> Wraps
{
get
{
if (_disposed) {
throw new ObjectDisposedException(typeof(MatrixParallelHandle).Name);
}
return _wraps;
}
}
internal ReadOnlySpan<MatrixParallelThread> ThreadsUnsafe
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _threads;
}
private bool IsMultithread { get; init; }
public void Dispose()
{
if (_disposed) {
return;
}
MatrixParallel.ReturnParallelResources(ref _threads);
_disposed = true;
}
public MatrixParallelThread GetLeader()
{
Threads[0].Role = 2;
return Threads[0];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static (int count_3, int count_4) FastDecompose(int c)
{
/*
* Thread wrapping to accelerate matrix operations by dividing threads into groups (pool).
* For M pool, each containing an average of N threads, we satisfy the condition M * N = T - 4,
* where T is the total thread _count of the CPU. Typically, for modern consumer CPUs, T is around 16.
* For simplicity, let M * N = 16.
*
* The total time complexity for publishing tasks is O(M + N):
* - O(M) accounts for distributing tasks across M pool.
* - O(N) accounts for threads within each wrap fetching tasks from the wrap queue.
*
* Using the inequality Sqrt(M * N) <= (M + N) / 2 (derived from the arithmetic-geometric mean inequality),
* the optimal configuration occurs when M = N. For M * N = 16, this gives M = N = 4.
*
* To ensure compatibility across a wide range of CPU architectures,
* we allow each wrap to contain either 3 or 4 threads, providing flexibility while maintaining efficiency.
*/
if (c < 7)
{
return (0, 0);
}
int t = c - 7;
int k = t / 14;
int d = t % 14;
(int a0, int b0) = LookupTable[d];
return (a0 + (2 * k), b0 + (2 * k));
}
private void SliceToWraps()
{
if (_disposed) {
throw new ObjectDisposedException(typeof(MatrixParallelHandle).Name);
}
if (_wraps is not null) {
return;
}
int count = _threads.Length;
if (count < 6)
{
MatrixParallelWrap wrap = new MatrixParallelWrap(_threads, 0, count);
_wraps = [ wrap ];
}
(int c3,int c4) = FastDecompose(_threads.Length);
_wraps = new(c3 + c4);
int begin = 0;
for (int i = 0; i < c3; i++)
{
_wraps.Push(new MatrixParallelWrap(_threads, begin, 3));
begin += 3;
}
for (int i = 0; i < c4; i++)
{
_wraps.Push(new MatrixParallelWrap(_threads, begin, 4));
begin += 4;
}
}
}
}