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stgsharp/StgSharp.Common/Graphics/framework.cs
T

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4.0 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="framework.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
#if Windows
// using Windows.Win32;
#endif
namespace StgSharp.Graphics
{
/// <summary>
/// Function handler to load an opengl function by searching its _label.
/// </summary>
/// <param _label="name">
/// the _label of the Opengl function
/// </param>
/// <returns>
/// An Intptr value representing the pointer to the function
/// </returns>
public delegate IntPtr glLoader(string name);
#region StgSharpDele
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public unsafe delegate void FrameBufferSizeHandler(IntPtr window, int width, int height);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public unsafe delegate void FramePositionHandler(IntPtr window, float width, float height);
#endregion
#region glDEBUG
internal unsafe delegate void GLDEBUGPROC(
int source,
int type,
uint id,
int severity,
int length,
sbyte* message,
void* userParam);
internal unsafe delegate void GLDEBUGPROCARB(
int source,
int type,
uint id,
int severity,
int length,
sbyte* message,
void* userParam);
internal unsafe delegate void GLDEBUGPROCKHR(
int source,
int type,
uint id,
int severity,
int length,
sbyte* message,
void* userParam);
internal unsafe delegate void GLDEBUGPROCAMD(
uint id,
int category,
int severity,
int length,
sbyte* message,
void* userParam);
#endregion
}