Files
stgsharp/StgSharp.Common/Geometries/Point.cs
T
2026-02-27 17:09:13 +08:00

78 lines
2.5 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Point"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics.Graphics;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Geometries
{
[StructLayout(LayoutKind.Explicit, Size = 16)]
public struct Point
{
[FieldOffset(0)] private Vec3 coord;
[FieldOffset(0)] internal Vector4 coordVec;
internal Point(
Vec4 vector
)
{
coordVec = vector.vec;
coordVec.W = 1;
}
public Point(
Vec3 coord
)
{
Coord = coord;
coordVec.W = 1;
}
public Point(
float x,
float y,
float z
)
{
coordVec = new Vector4(x, y, z, 1);
}
public Vec3 Coord
{
get => coord;
set { coord = value; }
}
}
}