150 lines
4.5 KiB
C#
150 lines
4.5 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="ButtonGroup"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Mathematics;
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using StgSharp.Mathematics.Graphics;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Security.Cryptography.X509Certificates;
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using System.Text;
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using System.Transactions;
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namespace StgSharp.Controls
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{
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public abstract class KeyboardButtonGroup : ControllingItem
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{
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private List<TriggerButton> buttonList;
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private TriggerButton current;
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public KeyboardButtonGroup()
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{
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buttonList = new List<TriggerButton>();
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}
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public bool IsEntity
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{
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get => false;
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}
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public ReadOnlySpan<Vec4> TextureBox
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{
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get => throw new NotSupportedException();
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}
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public Rectangle BoundingBox { get; set; }
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public TriggerButton CurrentButton
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{
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get => current;
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}
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public Vec2 Position { get; set; }
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protected List<TriggerButton> AllButton
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{
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get => buttonList;
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}
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public void AddButton(TriggerButton button)
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{
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buttonList.Add(button);
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}
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public abstract void Confirm();
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public IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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foreach (TriggerButton item in buttonList) {
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yield return item.Single();
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}
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}
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public void MoveDown()
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{
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TriggerButton button = current;
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while ((button.Down != null) && button.Down.IsDisabled) {
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button = button.Right;
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}
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if (current == button) {
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return;
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}
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current.DeHighlight();
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button.Enable();
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current = button;
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}
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public void MoveLeft()
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{
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TriggerButton button = current;
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while ((button.Left != null) && button.Left.IsDisabled) {
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button = button.Left;
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}
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if (current == button) {
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return;
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}
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current.DeHighlight();
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button.Enable();
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current = button;
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}
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public void MoveRight()
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{
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TriggerButton button = current;
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while ((button.Right != null) && button.Right.IsDisabled) {
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button = button.Right;
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}
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if (current == button) {
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return;
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}
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current.DeHighlight();
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button.Enable();
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current = button;
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}
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public void MoveUp()
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{
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TriggerButton button = current;
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while ((button.Up != null) && button.Up.IsDisabled) {
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button = button.Right;
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}
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if (current == button) {
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return;
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}
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current.DeHighlight();
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button.Enable();
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current = button;
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}
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}
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}
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