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stgsharp/源代码/StgSharp/Geometries/Circle.cs
T
2023-04-17 03:25:02 +08:00

84 lines
2.3 KiB
C#

using StgSharp.Linear;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
public class Circle : IPlainGeometry
{
internal Point _baseCenter;
internal Point _center;
internal Point _pointOnCircle;
internal Point _pointOnPlain;
internal RenderMode _renderMode;
internal readonly uint bornTick;
public override Point RefOrigin => _baseCenter;
public override Point RefPoint01 => _center;
public override Point RefPoint02 => _pointOnCircle;
public override Point RefPoint03 => _pointOnPlain;
public override RenderMode renderMode => _renderMode;
public Circle(uint bornTime) : base(bornTime)
{
bornTick = bornTime;
}
public Circle(Counter<uint> tickCounter) : base(tickCounter)
{
bornTick = tickCounter._value;
}
public virtual vec3d MoveCenter(uint tick) => default;
public virtual vec3d UpdateRadius(uint tick) => default;
public virtual vec3d UpdatePlain(uint tick) => default;
public override float SetArrayX()
{
throw new NotImplementedException();
}
public override float SetArrayY()
{
throw new NotImplementedException();
}
public override Plain GetPlain()
{
return new Plain(_center,_pointOnCircle,_pointOnPlain);
}
internal override void OnRender(uint tick)
{
tick-=bornTick;
_center._position = MoveCenter(tick);
switch (_renderMode)
{
case RenderMode.BasePoint:
_pointOnCircle._position = _baseCenter._position + UpdateRadius(tick);
_pointOnPlain._position = _baseCenter._position + UpdatePlain(tick);
break;
case RenderMode.RefPoint:
_pointOnCircle._position = _center._position + UpdateRadius(tick);
_pointOnPlain._position = _center._position + UpdatePlain(tick);
break;
default:
break;
}
}
public override Line[] GetAllSides()
{
throw new NotImplementedException();
}
}
}