74 lines
2.7 KiB
C#
74 lines
2.7 KiB
C#
//-----------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------
|
|
// file="RBO.cs"
|
|
// Project: StgSharp
|
|
// AuthorGroup: Nitload Space
|
|
// Copyright (c) Nitload Space. All rights reserved.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person
|
|
// obtaining a copy of this software and associated documentation
|
|
// files (the “Software”), to deal in the Software without restriction,
|
|
// including without limitation the rights to use, copy, modify, merge,
|
|
// publish, distribute, sublicense, and/or sell copies of the Software,
|
|
// and to permit persons to whom the Software is furnished to do so,
|
|
// subject to the following conditions:
|
|
//
|
|
// The above copyright notice and
|
|
// this permission notice shall be included in all copies
|
|
// or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED “AS IS”,
|
|
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
|
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
|
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
|
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------
|
|
using StgSharp.Graphics.OpenGL;
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Security.Principal;
|
|
using System.Text;
|
|
|
|
namespace StgSharp.Graphics.OpenGL
|
|
{
|
|
public sealed class RenderBuffer : GlBufferObjectBase
|
|
{
|
|
|
|
public RenderBuffer( int count, glRender binding )
|
|
: base( binding )
|
|
{
|
|
_bufferHandle = GL.GenRenderBuffer( count );
|
|
}
|
|
|
|
public override void Bind( int index )
|
|
{
|
|
GL.BindRenderBuffer( this[ index ] );
|
|
}
|
|
|
|
public void Store(
|
|
RenderBufferInternalFormat format,
|
|
(int width, int height) size )
|
|
{
|
|
if( ( size.width > binding.Width ) || ( size.height > binding.Height ) ) {
|
|
StgSharp.LogWarning(
|
|
"FrameBuffer is larger than current canvas binding" );
|
|
}
|
|
}
|
|
|
|
protected override void Dispose( bool disposing )
|
|
{
|
|
foreach( GlHandle item in _bufferHandle ) {
|
|
Console.WriteLine( "removing a render buffer" );
|
|
GL.DeleteRenderBuffer( item );
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|