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stgsharp/源代码/StgSharp/Graphics/Define/glEnum.cs
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="glEnum.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
namespace StgSharp.Graphics
{
internal enum VkStructureType : uint
{
VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
}
public enum GLOperation : uint
{
StencilTest = GLconst.STENCIL_TEST,
}
internal enum VkResult
{
VK_SUCCESS = 0,
VK_NOT_READY = 1,
VK_TIMEOUT = 2,
VK_EVENT_SET = 3,
VK_EVENT_RESET = 4,
VK_INCOMPLETE = 5,
VK_ERROR_OUT_OF_HOST_MEMORY = -1,
VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
VK_ERROR_INITIALIZATION_FAILED = -3,
VK_ERROR_DEVICE_LOST = -4,
VK_ERROR_MEMORY_MAP_FAILED = -5,
VK_ERROR_LAYER_NOT_PRESENT = -6,
VK_ERROR_EXTENSION_NOT_PRESENT = -7,
VK_ERROR_FEATURE_NOT_PRESENT = -8,
VK_ERROR_INCOMPATIBLE_DRIVER = -9,
VK_ERROR_TOO_MANY_OBJECTS = -10,
VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
VK_ERROR_SURFACE_LOST_KHR = -1000000000,
VK_SUBOPTIMAL_KHR = 1000001003,
VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
VK_RESULT_MAX_ENUM = 0x7FFFFFFF
}
public enum ShaderType : int
{
Fragment = 0x8B30,
Vertex = 0x8B31,
}
public enum BufferType : uint
{
ARRAY_BUFFER = 0x8892,
ELEMENT_ARRAY_BUFFER = 0x8893,
ATOMIC_COUNTER_BUFFER = GLconst.ATOMIC_COUNTER_BUFFER,
COPY_READ_BUFFER = GLconst.COPY_READ_BUFFER,
COPY_WRITE_BUFFER = GLconst.COPY_WRITE_BUFFER,
DISPATCH_INDIRECT_BUFFER = GLconst.DISPATCH_INDIRECT_BUFFER,
DRAW_INDIRECT_BUFFER = GLconst.DRAW_INDIRECT_BUFFER,
PIXEL_PACK_BUFFER = GLconst.PIXEL_PACK_BUFFER,
PIXEL_UNPACK_BUFFER = GLconst.PIXEL_UNPACK_BUFFER,
QUERY_BUFFER = GLconst.QUERY_BUFFER,
SHADER_STORAGE_BUFFER = GLconst.SHADER_STORAGE_BUFFER,
TEXTURE_BUFFER = GLconst.TEXTURE_BUFFER,
TRANSFORM_FEEDBACK_BUFFER = GLconst.TRANSFORM_FEEDBACK_BUFFER,
UNIFORM_BUFFER = GLconst.UNIFORM_BUFFER,
}
public enum BufferUsage : int
{
STREAM_DRAW = 0x88E0,
STREAM_READ = 0x88E1,
STREAM_COPY = 0x88E2,
STATIC_DRAW = 0x88E4,
STATIC_READ = 0x88E5,
STATIC_COPY = 0x88E6,
DYNAMIC_DRAW = 0x88E8,
DYNAMIC_READ = 0x88E9,
DYNAMIC_COPY = 0x88EA
}
public enum MaskBufferBit
{
COLOR = GLconst.COLOR_BUFFER_BIT,
DEPTH = GLconst.DEPTH_BUFFER_BIT,
STENCIL = GLconst.STENCIL_BUFFER_BIT,
}
public enum GeometryType : uint
{
POINTS = 0x0000,
LINES = 0x0001,
LINE_LOOP = 0x0002,
LINE_STRIP = 0x0003,
TRIANGLES = 0x0004,
TRIANGLE_STRIP = 0x0005,
TRIANGLE_FAN = 0x0006
}
public enum TextureFiltering
{
Nearest = 0x2600,
Linear = 0x2601
}
}