140 lines
4.0 KiB
C#
140 lines
4.0 KiB
C#
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="IInstancing.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Security.Cryptography.X509Certificates;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Geometries
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{
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public interface IInstancing<T> where T : IInstancing<T>
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{
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public int BufferId
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{
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get;
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set;
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}
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public vec3d CenterPositionGlobal
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{
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get;
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set;
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}
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public vec3d Coord
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{
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get { return GlobalBuffer.CoordList[BufferId].XYZ; }
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set { GlobalBuffer.CoordList[BufferId] = new vec4d( value.vec); }
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}
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public PlainInstancingBuffer<T> GlobalBuffer
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{
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get;
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internal set;
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}
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public float Rotation
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{
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get { return GlobalBuffer.CoordList[BufferId].W; }
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set
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{
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vec4d temp = GlobalBuffer.CoordList[BufferId];
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temp.W = value;
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GlobalBuffer.CoordList[BufferId] = temp;
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}
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}
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public float Scale
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{
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get { return GlobalBuffer.ScalingList[BufferId]; }
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set { GlobalBuffer.ScalingList[BufferId] = value; }
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}
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public GeometryMotion Motion
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{
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get; set;
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}
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public void Move()
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{
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(vec3d coord , float rotation) =(Coord, Rotation);
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Motion.RunMotion(ref coord, ref rotation);
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(Rotation, Coord) = (rotation, coord);
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}
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}
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public class ParticleOnPlain : IInstancing<ParticleOnPlain>
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{
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public ParticleOnPlain(PlainInstancingBuffer<ParticleOnPlain> buffer)
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{
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if (buffer == null)
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{
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throw new ArgumentNullException(paramName: nameof(buffer));
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}
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GlobalBuffer = buffer;
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BufferId = buffer.CreateInstanceID();
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buffer.InstanceList.Add(this);
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}
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public int BufferId
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{
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get;
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set;
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}
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public PlainInstancingBuffer<ParticleOnPlain> GlobalBuffer
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{
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get;
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set;
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}
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public GeometryMotion Motion
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{
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get;
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set;
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}
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vec3d IInstancing<ParticleOnPlain>.CenterPositionGlobal
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{
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get;
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set;
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}
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}
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}
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