191 lines
6.5 KiB
C#
191 lines
6.5 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Data;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.Logic
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{
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public static class BlueprintRunner
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{
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private static int _callingThread;
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private static ConcurrentStack<Blueprint> blueprintInWaiting = new ConcurrentStack<Blueprint>();
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private static NodeRunner[] allAvailableTask = new NodeRunner[1];
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private static SemaphoreSlim bpLock = new SemaphoreSlim(0,1);
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private static CancellationTokenSource cts = new CancellationTokenSource();
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public static void Run(Blueprint blueprint, Func<bool> terminateInstructor)
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{
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//Console.WriteLine();
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if (blueprint == null) return;
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if (terminateInstructor == null)
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{
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throw new ArgumentNullException(nameof(terminateInstructor));
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}
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if (blueprint.IsRunning)
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{
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throw new InvalidOperationException("Attempt to run a blueprint instance twice.");
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}
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blueprint.ShouldClose = terminateInstructor;
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if (IsValidCalling)
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{
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//Console.WriteLine("valid and run");
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if (InterruptAndRunNewBp(blueprint))
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do { } while(InterruptAndRunNewBp(NodeRunner.CurrentBlueprint));
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}
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else
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{
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bpLock.Wait();
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if (InterruptAndRunNewBp(blueprint))
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do { } while (InterruptAndRunNewBp(NodeRunner.CurrentBlueprint));
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bpLock.Release();
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}
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Interlocked.Exchange(ref _callingThread, -1);
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}
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internal static bool IsValidCalling
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{
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get
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{
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if (NodeRunner.CurrentBlueprint == null || //no bp running at all
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(blueprintInWaiting.Count == 0 && NodeRunner.CurrentBlueprint.IsRunning == false)) // a bp is quiting
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{
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//in case no bp is running
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return true;
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}
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int? id = Task.CurrentId;
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if (id is null)
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{
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// in case calling from main thread and current running bp
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//Console.WriteLine($"\t{_callingThread}");
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//Console.WriteLine($"\t{Thread.CurrentThread.ManagedThreadId}");
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return _callingThread == Thread.CurrentThread.ManagedThreadId;
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}
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foreach (var item in allAvailableTask)
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{
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if (item.Id == id)
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{
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//if calling from any bp running task
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return true;
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}
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}
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return false;
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}
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}
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internal static bool InterruptAndRunNewBp(Blueprint newBp)
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{
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Debug.Assert(newBp != null);
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if (newBp != NodeRunner.CurrentBlueprint && NodeRunner.CurrentBlueprint != null)
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{
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//if a running bp exists
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blueprintInWaiting.Push(NodeRunner.CurrentBlueprint);
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}
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//load new bp to current bp
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Interlocked.Exchange(ref NodeRunner.CurrentBlueprint!, newBp);
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Interlocked.Exchange(ref _callingThread, Thread.CurrentThread.ManagedThreadId);
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//run beginning node to init it first.
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if (!NodeRunner.CurrentBlueprint.IsRunning)
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{
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(NodeRunner.CurrentBlueprint.BeginLayer as BeginningNode)!.Run();
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}
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//refresh all tasks
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for (int i = 0; i < allAvailableTask.Length; i++)
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{
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var item = allAvailableTask[i];
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if (item is null || item.IsCompleted)
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{
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allAvailableTask[i] = NodeRunner.Run();
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}
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}
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BlueprintNode node;
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while (!cts.Token.IsCancellationRequested
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&& NodeRunner.CurrentBlueprint.RequestNextNativeNode(out node))
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{
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node.Run();
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if (!NodeRunner.CurrentBlueprint.IsRunning)
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{
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break;
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}
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}
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(NodeRunner.CurrentBlueprint.EndLayer as EndingNode)!.Run();
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return blueprintInWaiting.TryPeek(out NodeRunner.CurrentBlueprint);
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}
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public static void SetMaxTaskCount(int size)
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{
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if (size < 1)
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{
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size = 1;
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}
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if (allAvailableTask.Length >= size)
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{
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for (int i = size; i < allAvailableTask.Length; i++)
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{
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if (allAvailableTask[i] != null)
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{
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allAvailableTask[i].Cancel();
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}
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}
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}
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Array.Resize(ref allAvailableTask, size);
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}
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public static void Terminate()
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{
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cts.Cancel();
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NodeRunner.CurrentBlueprint.Terminate();
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foreach (var task in allAvailableTask)
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{
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task.Cts.Cancel();
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}
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foreach (var bp in blueprintInWaiting)
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{
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bp.Terminate();
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}
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blueprintInWaiting.Clear();
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}
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}
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internal class NodeRunner: CancellableTask
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{
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private static Blueprint _current;
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internal static ref Blueprint CurrentBlueprint
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{
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get => ref _current;
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}
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internal NodeRunner() : base()
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{
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_startup = InternalRun;
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}
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internal static NodeRunner Run()
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{
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var ret = new NodeRunner() { _startup = InternalRun};
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ret.taskInternal = Task.Run(ret.InternalAction);
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return ret;
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}
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private static void InternalRun(CancellationToken token)
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{
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//Console.WriteLine("Task Begin");
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BlueprintNode item;
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while (CurrentBlueprint != null && CurrentBlueprint.IsRunning && !token.IsCancellationRequested
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&& CurrentBlueprint.RequestNexGlobalNode(out item))
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{
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//Console.WriteLine($"Get node of {item.Name}, going to run.");
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item.Run();
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}
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//Console.WriteLine("Task Completed");
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}
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}//------------------------------------- End of Class ------------------------------------------
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}
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