Files
stgsharp/源代码/StgSharp/Graphics/GL/GLonUpdate.cs
T

262 lines
7.0 KiB
C#

using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics
{
internal partial class GLonUpdate : IglFunc
{
internal GLcontext api;
void IglFunc.ActiveTexture(uint type)
{
throw new NotImplementedException();
}
void IglFunc.AttachShader(uint program, uint shader)
{
throw new NotImplementedException();
}
void IglFunc.BindBuffer(BufferType bufferType, uint index)
{
throw new NotImplementedException();
}
void IglFunc.BindTexture(uint type, uint texture)
{
throw new NotImplementedException();
}
void IglFunc.BindVertexArray(uint index)
{
throw new NotImplementedException();
}
void IglFunc.Clear(MaskBufferBit mask)
{
throw new NotImplementedException();
}
void IglFunc.ClearColor(float R, float G, float B, float A)
{
throw new NotImplementedException();
}
void IglFunc.ClearGraphicError()
{
throw new NotImplementedException();
}
uint IglFunc.CompileShader(string shaderCode, ShaderType shaderType)
{
throw new NotImplementedException();
}
uint IglFunc.CreateProgram()
{
throw new NotImplementedException();
}
IntPtr IglFunc.CreateWindowHandle(int width, int height, string tittle, IntPtr monitor, Form share)
{
byte[] tittleBytes = Encoding.UTF8.GetBytes(tittle);
IntPtr windowPtr;
if (share == null)
{
windowPtr = InternalIO.glfw.CreateWindow(
width, height, tittleBytes, monitor, IntPtr.Zero);
}
else
{
windowPtr = InternalIO.glfw.CreateWindow(
width, height, tittleBytes, monitor, share.windowID);
}
if ((long)windowPtr == -1 || (long)windowPtr == -2)
{
throw new Exception("Cannot create window instance!");
}
else
{
return windowPtr;
}
}
uint IglFunc.CreatGraphicProgram()
{
throw new NotImplementedException();
}
unsafe void IglFunc.DeleteBuffers(int count, uint* ptr)
{
throw new NotImplementedException();
}
unsafe void IglFunc.DeleteVertexArrays(int count, uint* ptr)
{
throw new NotImplementedException();
}
public void DrawElements(GepmetryType mode, int count, Type type, IntPtr ptr)
{
throw new NotImplementedException();
}
void IglFunc.DrawElements(GepmetryType mode, int count, Type type, IntPtr ptr)
{
throw new NotImplementedException();
}
unsafe void IglFunc.GenBuffers(int count, uint* ptr)
{
throw new NotImplementedException();
}
unsafe void IglFunc.GenTextures(int count, uint* ptr)
{
throw new NotImplementedException();
}
unsafe void IglFunc.GenVertexArrays(int count, uint* ptr)
{
throw new NotImplementedException();
}
public void GetGraphicError()
{
throw new NotImplementedException();
}
void IglFunc.GetGraphicError()
{
throw new NotImplementedException();
}
public unsafe int GetUniformLocation(uint program, byte* ptr)
{
throw new NotImplementedException();
}
unsafe int IglFunc.GetUniformLocation(uint program, byte* ptr)
{
throw new NotImplementedException();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool GetWindowShouldClose(Form form)
{
return InternalIO.glfw.WindowShouldClose(form.windowID) == 0;
}
bool IglFunc.GetWindowShouldClose(Form form)
{
throw new NotImplementedException();
}
public void GLswapBuffers(Form form)
{
if (form.windowID == IntPtr.Zero)
{
return;
}
InternalIO.glfw.SwapBuffers(form.windowID);
}
public void MakeContexCurrent(Form form)
{
if (form.windowID == IntPtr.Zero)
{
return;
}
InternalIO.glfw.MakeContextCurrent(form.windowID);
}
void IglFunc.MakeContexCurrent(Form form)
{
throw new NotImplementedException();
}
public void SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage) where T : IMat
{
throw new NotImplementedException();
}
public void SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage) where T : struct, IConvertible
{
throw new NotImplementedException();
}
void IglFunc.SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage)
{
throw new NotImplementedException();
}
void IglFunc.SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
{
throw new NotImplementedException();
}
void IglFunc.SetFrameBufferSizeCallback(IntPtr id, FrameBufferSizeHandler handler)
{
IntPtr handlerPtr = Marshal.GetFunctionPointerForDelegate(handler);
InternalIO.glfw.SetFramebufferSizeCallback(id, handlerPtr);
}
void IglFunc.SetVertexAttribute(uint index, int size, Type t, bool normalized, int stride, int pointer)
{
throw new NotImplementedException();
}
void IglFunc.SwapBuffers(Form form)
{
throw new NotImplementedException();
}
public unsafe void TextureImage2d(uint target, int level, uint internalformat, int width, int height, uint format, uint type, void* pixels)
{
throw new NotImplementedException();
}
unsafe void IglFunc.TextureImage2d(uint target, int level, uint internalformat, int width, int height, uint format, uint type, void* pixels)
{
throw new NotImplementedException();
}
public void TextureParameter(uint target, uint pname, int param)
{
throw new NotImplementedException();
}
void IglFunc.TextureParameter(uint target, uint pname, int param)
{
throw new NotImplementedException();
}
void IglFunc.UseProgram(uint rogram)
{
throw new NotImplementedException();
}
void IglFunc.Viewport(int x, int y, int width, int height)
{
throw new NotImplementedException();
}
}
}