80 lines
2.9 KiB
C#
80 lines
2.9 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="HLSFAllocator.Free.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using hlsfHandle = StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocationHandle;
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namespace StgSharp.HighPerformance.Memory
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{
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public unsafe partial class HybridLayerSegregatedFitAllocator
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{
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/// <summary>
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/// Free allocated memory block and perform adjacent block merging
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/// </summary>
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/// <param name="handle">
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/// Handle to the allocated memory block
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/// </param>
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public void Free(hlsfHandle handle)
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{
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Entry* e = handle.EntryHandle;
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if (e == null) {
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return;
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}
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if (e->State != EntryState.Allocated) {
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return;
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}
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// Set to ThreadOccupied to prevent other operations
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e->State = EntryState.Empty;
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// Try merge with adjacent free blocks and remove them from buckets
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MergeAndRemoveFromBuckets(e);
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// Calculate final level and segment for the merged block
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uint finalSize = e->Size;
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int finalLevel = GetLevelFromSize(finalSize);
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int finalSegment = DetermineSegmentIndex(finalSize, finalLevel);
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// Set the merged entry state to Empty (ready to be reused)
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e->State = EntryState.Empty;
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// Push the merged entry back to appropriate bucket
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PushLevel(finalLevel, finalSegment, (BucketNode*)e->Position);
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}
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}
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}
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