Files
stgsharp/源代码/StgSharp/Vector/Array2x3.cs
T

109 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct Array2x3:IEquatable<Array2x3>
{
[FieldOffset(0)]
public Vec3D row1;
[FieldOffset(12)]
public Vec3D row2;
public Array2x3(Vec3D r1, Vec3D r2)
{
row1 = r1;
row2 = r2;
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
else if (obj.GetType() != typeof(Array2x3))
{
return false;
}
else
{
return this.Equals((Vec3D)obj);
}
}
public override int GetHashCode()
{
return HashCode.Combine(row1, row2);
}
public override string ToString()
{
return $"{row1}\n{row2}";
}
bool IEquatable<Array2x3>.Equals(Array2x3 other)
{
if (this.GetHashCode() != other.GetHashCode())
{
return false;
}
else
{
return
this.row1 == other.row1
&& this.row2 == other.row2;
}
}
public static Array2x3 operator +(Array2x3 array1, Array2x3 array2)
{
return new Array2x3(
array1.row1 + array2.row1,
array1.row2 + array2.row2
);
}
public static Array2x3 operator -(Array2x3 array1, Array2x3 array2)
{
return new Array2x3(
array1.row1 - array2.row1,
array1.row2 - array2.row2
);
}
public static Array2x3 operator *(Array2x3 array, float x)
{
return new Array2x3(
array.row1 * x,
array.row2 * x
) ;
}
public static Array2x3 operator /(Array2x3 array, float x)
{
return new Array2x3(
array.row1 / x,
array.row2 / x
);
}
public static unsafe Array2x2 operator *(Array2x3 array1, Array3x2 array2)
{
float* p1 = &array1.row1.X;
float* p2 = &array2.row2.X;
return new Array2x2(
*(p1 + 0) * *(p2 + 0) + *(p1 + 1) * *(p2 + 2) + *(p1 + 2) * *(p2 + 4),
*(p1 + 0) * *(p2 + 1) + *(p1 + 1) * *(p2 + 3) + *(p1 + 2) * *(p2 + 5),
*(p1 + 3) * *(p2 + 0) + *(p1 + 4) * *(p2 + 2) + *(p1 + 5) * *(p2 + 4),
*(p1 + 3) * *(p2 + 1) + *(p1 + 4) * *(p2 + 3) + *(p1 + 5) * *(p2 + 5)
);
}
}
}