13 lines
204 B
GLSL
13 lines
204 B
GLSL
#version 430 core
|
|
|
|
in vec3 texCoord;
|
|
|
|
out vec4 fragColor;
|
|
|
|
uniform sampler2D tex;
|
|
|
|
void main()
|
|
{
|
|
fragColor = texture(tex, texCoord.xy);
|
|
//fragColor = vec4(0.099f,0.226f,0.335f,0.0f);
|
|
} |