47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace StgSharp.Graphics
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{
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public unsafe class VertexArray : IBufferObject
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{
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internal VertexArray(int n, IglFunc gl)
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{
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GL = gl;
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_bufferHandle = GL.GenVertexArrays(n);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public sealed override void Bind(int index)
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{
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GL.BindVertexArray(_bufferHandle[index]);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void BindNull()
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{
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GL.BindVertexArray(glHandle.Alloc(0));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetVertexAttribute(uint index, int vertexLength, TypeCode dataType, bool isNomalized, uint stride, int pointer)
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{
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GL.SetVertexAttribute(
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index, vertexLength, dataType,
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isNomalized,
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stride, pointer);
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}
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protected sealed override void Dispose(bool disposing)
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{
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if (disposing)
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{
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GL.DeleteVertexArrays(_bufferHandle);
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}
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}
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}
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}
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