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stgsharp/StgSharpDebug/StgSharpDebug.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<LangVersion>Preview</LangVersion>
<Nullable>warnings</Nullable>
<StartupObject>StgSharp.Program</StartupObject>
<PlatformTarget>x64</PlatformTarget>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<ErrorReport>none</ErrorReport>
<SignAssembly>False</SignAssembly>
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
<PackageLicenseExpression> MIT</PackageLicenseExpression>
<IncludeSymbols>False</IncludeSymbols>
<Platforms>AnyCPU;x64</Platforms>
<RunPostBuildEvent>Always</RunPostBuildEvent>
<Configurations>Debug;Release;</Configurations>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<Optimize>False</Optimize>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Optimize>False</Optimize>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<Optimize>True</Optimize>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Optimize>True</Optimize>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
</PropertyGroup>
<PropertyGroup>
<IsWindows Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">true</IsWindows>
<IsOSX Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">true</IsOSX>
<IsLinux Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">true</IsLinux>
<PackageRequireLicenseAcceptance>True</PackageRequireLicenseAcceptance>
</PropertyGroup>
<PropertyGroup Condition="'$(IsWindows)'=='true'">
<DefineConstants>Windows</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(IsOSX)'=='true'">
<DefineConstants>OSX</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(IsLinux)'=='true'">
<DefineConstants>Linux</DefineConstants>
</PropertyGroup>
<ItemGroup>
<None Remove="SSG_errorlog.log" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.Collections.Concurrent" Version="4.3.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\StgSgharp.Generator\StgSharp.Generator.csproj" />
<ProjectReference Include="..\StgSharp.Common\StgSharp.Common.csproj" />
<ProjectReference Include="..\StgSharp.Model\StgSharp.Model.csproj" />
<ProjectReference Include="..\StgSharp.Script\StgSharp.Script.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="Shader\awesomeface.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Shader\fbo.frag">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Shader\fbo.vert">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Shader\Image1.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Shader\main.frag">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Shader\main.vert">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Shader\particle.vert">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Shader\particle.frag">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="xcopy /E /I /Y $(SolutionDir)build $(OutDir)" />
</Target>
</Project>