198 lines
5.6 KiB
C#
198 lines
5.6 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="CompileStack"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Collections;
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.RegularAnalysis.Abstraction
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{
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public partial class CompileStack<TNode, TLabel> where TNode : ISyntaxNode<TNode, TLabel>
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where TLabel : unmanaged
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{
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private readonly RandomAccessibleStack<DepthMark> _depthMarks = [];
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private readonly RandomAccessibleStack<TNode> _operands = [];
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private readonly RandomAccessibleStack<TNode> _operators = [];
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public CompileStack()
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{
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_depthMarks.Push(new DepthMark(0, 0, 0));
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}
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public int OperandInDepthCount
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _operands.Count - _depthMarks.Peek().OperandPos;
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}
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public int OperatorInDepthCount
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _operators.Count - _depthMarks.Peek().OperatorPos;
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}
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public int Depth
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _depthMarks.Count;
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}
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private record struct DepthMark(
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int OperandPos,
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int OperatorPos,
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int Mark
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);
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#region operator
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public TNode PopOperator(
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)
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{
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if (OperatorInDepthCount > 0) {
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return _operators.Pop();
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}
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return TNode.Empty;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void PushOperator(
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TNode operatorNode
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)
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{
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_operators.Push(operatorNode);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool TryPopOperator(
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out TNode op
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)
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{
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if (OperatorInDepthCount > 0)
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{
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op = _operators.Pop();
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return true;
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}
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op = TNode.Empty;
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return false;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool TryPeekOperator(
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out TNode op
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)
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{
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if (OperatorInDepthCount > 0)
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{
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op = _operators.Peek();
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return true;
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}
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op = TNode.Empty;
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return false;
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}
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#endregion
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#region operand
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public TNode PopOperand(
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)
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{
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if (OperandInDepthCount > 0) {
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return _operands.Pop();
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}
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return TNode.Empty;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void PushOperand(
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TNode operatorNode
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)
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{
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_operands.Push(operatorNode);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool TryPopOperand(
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out TNode op
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)
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{
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if (OperandInDepthCount > 0)
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{
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op = _operands.Pop();
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return true;
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}
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op = TNode.Empty;
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return false;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool TryPeekOperand(
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out TNode op
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)
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{
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if (OperandInDepthCount > 0)
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{
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op = _operands.Peek();
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return true;
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}
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op = TNode.Empty;
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return false;
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}
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#endregion
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#region depth
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public void DecreaseDepth(
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)
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{
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if (Depth > 1)
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{
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DepthMark mark = _depthMarks.Pop();
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}
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}
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public void IncreaseDepth(
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int mark
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)
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{
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_depthMarks.Push(new DepthMark(_operands.Count, _operators.Count, mark));
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}
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#endregion
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}
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}
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