113 lines
2.5 KiB
C#
113 lines
2.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Data.Common;
|
|
using System.Text;
|
|
|
|
namespace StgSharp.Math
|
|
{
|
|
public struct Vec3D : IEquatable<Vec3D>
|
|
{
|
|
public float X;
|
|
public float Y;
|
|
public float Z;
|
|
|
|
public Vec3D(float x, float y, float z)
|
|
{
|
|
X = x;
|
|
Y = y;
|
|
Z = z;
|
|
}
|
|
|
|
bool IEquatable<Vec3D>.Equals(Vec3D other)
|
|
{
|
|
if (this.GetHashCode() != other.GetHashCode())
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return this.X == other.X
|
|
&& this.Y == other.Y
|
|
&& this.Z == other.Z;
|
|
}
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
if (obj == null)
|
|
{
|
|
return false;
|
|
}
|
|
else if (obj.GetType() != typeof(Vec3D))
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return this.Equals((Vec3D)obj);
|
|
}
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return HashCode.Combine(X, Y, Z);
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return $"{X},{Y},{Z}";
|
|
}
|
|
|
|
public static bool operator ==(Vec3D vec1,Vec3D vec2)
|
|
{
|
|
return vec1.X == vec2.X
|
|
&& vec1.Y == vec2.Y
|
|
&& vec1.Z == vec2.Z;
|
|
}
|
|
|
|
public static bool operator !=(Vec3D vec1, Vec3D vec2)
|
|
{
|
|
return !(vec1.X == vec2.X
|
|
&& vec1.Y == vec2.Y
|
|
&& vec1.Z == vec2.Z);
|
|
}
|
|
|
|
public static Vec3D operator +(Vec3D vec1, Vec3D vec2)
|
|
{
|
|
return new Vec3D(
|
|
vec1.X + vec2.X,
|
|
vec1.Y + vec2.Y,
|
|
vec1.Z + vec2.Z
|
|
);
|
|
}
|
|
|
|
public static Vec3D operator -(Vec3D vec1, Vec3D vec2)
|
|
{
|
|
return new Vec3D(
|
|
vec1.X - vec2.X,
|
|
vec1.Y - vec2.Y,
|
|
vec1.Z - vec2.Z
|
|
);
|
|
}
|
|
|
|
public static Vec3D operator *(Vec3D vec, float x)
|
|
{
|
|
return new Vec3D(
|
|
vec.X * x,
|
|
vec.Y * x,
|
|
vec.Z * x
|
|
);
|
|
}
|
|
|
|
public static Vec3D operator /(Vec3D vec, float x)
|
|
{
|
|
return new Vec3D(
|
|
vec.X / x,
|
|
vec.Y / x,
|
|
vec.Z / x
|
|
);
|
|
}
|
|
|
|
}
|
|
}
|