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stgsharp/src/StgSharp.Graphics/.discard/ShaderEdit.ShaderGenerator.cs.old
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// -----------------------------------------------------------------------------
// file="ShaderGenerator"
// Project: StgSharp
// Copyright (c) Nitload.
// SPDX-License-Identifier: MIT
// -----------------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Graphics.OpenGL;
using StgSharp.Mathematics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics.ShaderEdit
{
public class ShaderGenerator
{
private Dictionary<int, ShaderParameter> uniformDefine;
private List<string> codeList;
private List<ShaderFunction> usedShaderFunctions;
public Uniform<T> DefineUniform<T>(
string name,
int index
) where T : unmanaged
{
ShaderParameter p = new ShaderParameter(name, ShaderParameter.TypeMarshal<T>());
uniformDefine.Add(index, p);
// return new Uniform<TView>();
throw new NotImplementedException();
}
}
public class ShaderFunction
{
private List<string> codeList;
private List<ShaderParameter> inputList;
private ShaderParameter outPut;
private string name;
public int ParameterCount => inputList.Count;
public void EmitCall(
ShaderFunction function,
ShaderParameter outPut,
params ShaderParameter[] inputParams
)
{
if (inputParams.Length != function.ParameterCount)
{
// Param list length not equal
throw new ArgumentException(
"Provided parameters does not match function's parameter list.");
}
if (!ShaderParameter.IsSameType(outPut, function.outPut))
{
// Type of returning value not equal
throw new ArgumentException(
"Provided parameters does not match function's parameter list.");
}
for (int i = 0; i < inputParams.Length; i++)
{
if (!ShaderParameter.IsSameType(function.inputList[i], inputParams[i]))
{
// Input type not match
throw new InvalidCastException(
"Provided parameters does not match function's parameter list.");
}
}
string codeLine = string.Empty; // adding a line like " outvalue = Func(input1, input2,...); "
if (outPut != ShaderParameter.Void) {
codeLine += $"{outPut.name} = ";
}
codeLine += $"{function.name}(";
foreach (ShaderParameter inputParam in inputParams) {
codeLine += inputParam.name;
}
codeLine += ");\n";
codeList.Add(codeLine);
}
}
public class ShaderParameter
{
public static readonly ShaderParameter Void = new ShaderParameter(
string.Empty, InternalShaderType.Void);
internal readonly bool isReadOnly;
internal readonly InternalShaderType type;
internal readonly string name;
public ShaderParameter(
string name,
InternalShaderType type
)
{
this.name = name;
this.type = type;
isReadOnly = false;
}
public static bool IsSameType(
ShaderParameter param1,
ShaderParameter param2
)
{
if (param1.type != InternalShaderType.Struct)
{
return param1.type == param2.type;
} else
{
throw new Exception("Struct is currently not supported.");
}
}
public static InternalShaderType TypeMarshal<T>() where T : unmanaged
{
switch (Type.GetTypeCode(typeof(T)))
{
case TypeCode.Single:
return InternalShaderType.Float;
case TypeCode.Double:
return InternalShaderType.Double;
case TypeCode.Int32:
return InternalShaderType.Int;
case TypeCode.UInt32:
return InternalShaderType.UInt;
default:
break;
}
switch (typeof(T).Name)
{
case "vec4d":
return InternalShaderType.Vector4;
case "Matrix2x2":
return InternalShaderType.Matrix2x2;
case "Matrix2x3":
return InternalShaderType.Matrix2x3;
case "Matrix2x4":
return InternalShaderType.Matrix2x4;
case "Matrix3x2":
return InternalShaderType.Matrix3x2;
case "Matrix3x3":
return InternalShaderType.Matrix3x3;
case "Matrix3x4":
return InternalShaderType.Matrix3x4;
case "Matrix4x2":
return InternalShaderType.Matrix4x2;
case "Matrix4x3":
return InternalShaderType.Matrix4x3;
case "Matrix4x4":
return InternalShaderType.Matrix4x4;
default:
throw new ArgumentException("Not supported shader data type.");
}
}
}
public enum InternalShaderType
{
#pragma warning disable CS1591
Struct,
Void,
Int,
UInt,
Float,
Double,
Vector2,
Vector3,
Vector4,
VectorD2,
VectorD3,
VectorD4,
Matrix2x2,
Matrix2x3,
Matrix2x4,
Matrix3x2,
Matrix3x3,
Matrix3x4,
Matrix4x2,
Matrix4x3,
Matrix4x4,
#pragma warning restore CS1591
}
}