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stgsharp/src/StgSharp.Graphics/.discard/OpenGL.glRenderObjectGenrator.cs.old
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// -----------------------------------------------------------------------------
// file="glRenderObjectGenrator"
// Project: StgSharp
// Copyright (c) Nitload.
// SPDX-License-Identifier: MIT
// -----------------------------------------------------------------------------
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics.OpenGL
{
public partial class glRender
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected AutoTextureGL CreateAutoTexture(
int count
)
{
return new AutoTextureGL(count, this);
}
/// <summary>
/// Create a set of <see cref="ElementBuffer" />.
/// </summary>
/// <param _label="count">
/// Amount of EBO to be created.
/// </param>
/// <returns>
///
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected ElementBuffer CreateElementBuffer(
int count
)
{
return new ElementBuffer(count, this);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected FrameBuffer CreateFrameBuffer(
int count
)
{
return new FrameBuffer(count, this);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected RenderBuffer CreateRenderBuffer(
int count
)
{
return new RenderBuffer(count, this);
}
/// <summary>
/// Create a sets of <see cref="TextureGL" />
/// </summary>
/// <param _label="count">
/// Amount of textures to be created.
/// </param>
/// <returns>
///
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected TextureGL CreateTexture(
int count
)
{
return new TextureGL(count, this);
}
/// <summary>
/// Create a set of <see cref="VertexArray" />.
/// </summary>
/// <param _label="count">
/// Amount of VAO to be created.
/// </param>
/// <returns>
///
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected VertexArray CreateVertexArray(
int count
)
{
return new VertexArray(count, this);
}
/// <summary>
/// Create a set of <see cref="VertexBuffer" />.
/// </summary>
/// <param _label="count">
/// Amount of Object to be created.
/// </param>
/// <returns>
///
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected VertexBuffer CreateVertexBuffer(
int count
)
{
return new VertexBuffer(count, this);
}
}
}