194 lines
6.9 KiB
C#
194 lines
6.9 KiB
C#
//-----------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------
|
|
// file="CollisionTexture.cs"
|
|
// Project: StgSharp
|
|
// AuthorGroup: Nitload Space
|
|
// Copyright (c) Nitload Space. All rights reserved.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person
|
|
// obtaining a copy of this software and associated documentation
|
|
// files (the “Software”), to deal in the Software without restriction,
|
|
// including without limitation the rights to use, copy, modify, merge,
|
|
// publish, distribute, sublicense, and/or sell copies of the Software,
|
|
// and to permit persons to whom the Software is furnished to do so,
|
|
// subject to the following conditions:
|
|
//
|
|
// The above copyright notice and
|
|
// this permission notice shall be included in all copies
|
|
// or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED “AS IS”,
|
|
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
|
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
|
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
|
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------
|
|
using StgSharp.Internal;
|
|
using StgSharp.Geometries;
|
|
using StgSharp.Graphics;
|
|
using StgSharp.Graphics.OpenGL;
|
|
|
|
using StgSharp.Math;
|
|
using StgSharp.MVVM;
|
|
|
|
using System;
|
|
using System.Buffers;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Resources;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace StgSharp.Stg
|
|
{
|
|
public interface IOneDimensionalCollisionTexture2D
|
|
{
|
|
|
|
public void Init( Radius angleStride, string name );
|
|
|
|
}
|
|
|
|
public sealed class OneDimensionalCollisionTexture2D_GL : glRender, IOneDimensionalCollisionTexture2D
|
|
{
|
|
|
|
private float[] textureOutput;
|
|
private ElementBuffer ebo;
|
|
private FrameBuffer fbo;
|
|
private RenderBuffer rbo;
|
|
|
|
private ShaderProgram generatingShader;
|
|
|
|
private TextureGL t;
|
|
|
|
private VertexArray vao;
|
|
private VertexBuffer vbo;
|
|
|
|
public OneDimensionalCollisionTexture2D_GL() { }
|
|
|
|
public override bool IsContextSharable => false;
|
|
|
|
public void GenerateCollisionTexture(
|
|
IEnumerable<IInstancingBuffer> bufferEnumeration )
|
|
{
|
|
fbo.Bind( 0 );
|
|
GL.ClearColor( 0, 0, 0, 1 );
|
|
GL.Clear( MaskBufferBit.DEPTH | MaskBufferBit.COLOR );
|
|
generatingShader.Use();
|
|
vao.Bind( 0 );
|
|
|
|
foreach( IInstancingBuffer item in bufferEnumeration ) {
|
|
IGeometry g = item.TypicalShape;
|
|
|
|
if( !( g is PlainGeometry ) ) {
|
|
throw new InvalidOperationException(
|
|
"The current particle buffer contains non-planar geometry," );
|
|
}
|
|
|
|
ebo.Bind( 0 );
|
|
ebo.SetValue<int>( 0, g.VertexIndices, BufferUsage.StreamDraw );
|
|
|
|
vbo.WriteVectorData<Vec4>(
|
|
0, item.CoordAndRotationSpan, BufferUsage.StreamDraw );
|
|
vao.SetVertexAttribute(
|
|
1, 3, TypeCode.Single, false, 4 * sizeof( float ), 0 );
|
|
vao.SetVertexAttribute(
|
|
2, 1, TypeCode.Single, false, 4 * sizeof( float ),
|
|
3 * sizeof( float ) );
|
|
|
|
vbo.WriteScalerData<float>(
|
|
2, item.ScalingSpan, BufferUsage.StreamDraw );
|
|
vao.SetVertexAttribute(
|
|
3, 1, TypeCode.Single, false, sizeof( float ), 0 );
|
|
|
|
vbo.WriteVectorData( 1, g.VertexStream,
|
|
BufferUsage.StreamDraw );
|
|
vao.SetVertexAttribute(
|
|
0, 3, TypeCode.Single, false, 4 * sizeof( float ), 0 );
|
|
|
|
GL.DrawElementsInstanced(
|
|
GeometryType.TRIANGLES,
|
|
( ( uint )g.VertexIndices.Length ) / 3, TypeCode.UInt32,
|
|
IntPtr.Zero, ( uint )item.ScalingSpan.Length );
|
|
}
|
|
|
|
t.Bind2D( 0 );
|
|
GL.GetTextureImage(
|
|
Texture2DTarget.Texture2D, 0, ImageChannel.SingleColor,
|
|
PixelChannelLayout.Float, textureOutput );
|
|
VertexArray.BindNull();
|
|
}
|
|
|
|
public void Init( Radius angleStride, string name )
|
|
{
|
|
primeArgs = new ViewPort(
|
|
1, (int)(( new Radius( Scaler.Pi ) ) / angleStride), name,
|
|
IntPtr.Zero );
|
|
|
|
PlatformSpecifiedInitialize();
|
|
CustomizeInit();
|
|
}
|
|
|
|
#pragma warning disable CS8618
|
|
|
|
protected override void CustomizeDeinit()
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
protected override void CustomizeInit()
|
|
{
|
|
generatingShader = CreateShaderProgram();
|
|
|
|
Shader vertexShader = CreateShaderSegment( ShaderType.Vertex, 1 );
|
|
Shader fragmentShader = CreateShaderSegment(
|
|
ShaderType.Fragment, 1 );
|
|
|
|
vertexShader.Compile( 0, InternalIO.CollisionTextureVertexShader );
|
|
fragmentShader.Compile(
|
|
0, InternalIO.CollisionTextureFragmentShader );
|
|
vertexShader.AttachTo( 0, generatingShader );
|
|
fragmentShader.AttachTo( 0, generatingShader );
|
|
|
|
generatingShader.Link();
|
|
generatingShader.Use();
|
|
|
|
vbo = CreateVertexBuffer( 3 );
|
|
vao = CreateVertexArray( 1 );
|
|
ebo = CreateElementBuffer( 1 );
|
|
|
|
|
|
fbo = CreateFrameBuffer( 1 );
|
|
rbo = CreateRenderBuffer( 1 );
|
|
GL.SetRenderBufferStorage(
|
|
RenderBufferInternalFormat.Depth24_Stencil8, this.Size );
|
|
|
|
|
|
t = CreateTexture( 1 );
|
|
t.Bind2D( 0 );
|
|
GL.TextureImage2d<byte>(
|
|
Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel,
|
|
( uint )Width, ( uint )Height, ImageChannel.WithAlphaChannel,
|
|
PixelChannelLayout.Byte, Array.Empty<byte>() );
|
|
|
|
t.Set2dWrapProperty( 0, TextureWrap.Repeat, TextureWrap.Repeat );
|
|
t.Set2dFilterProperty(
|
|
0, TextureFilter.Nearest, TextureFilter.Nearest );
|
|
|
|
GL.FrameBufferTexture2d(
|
|
FrameBufferTarget.All, glAttachment.Color( 0 ),
|
|
Texture2DTarget.Texture2D, t[ 0 ], 0 );
|
|
|
|
GL.CombineFrameBufferRenderBuffer(
|
|
FrameBufferAttachment.Color, rbo[ 0 ] );
|
|
|
|
textureOutput = new float[this.Width];
|
|
}
|
|
|
|
}
|
|
}
|