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stgsharp/源代码/StgSharp/Logic/Blueprint/RouteSwitch.cs
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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="RouteSwitch.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using System.Security.Cryptography.X509Certificates;
using System.Text;
namespace StgSharp.Logic
{
public class RouteSwitch : BlueprintNode
{
private protected Dictionary<string, (BlueprintPipeline pipeline, Func<bool> openingRule)> outputDictionary;
public RouteSwitch(string name, string inputPorts) :
base(name, [inputPorts], [string.Empty])
{
outputDictionary = new Dictionary<string, (BlueprintPipeline pipeline, Func<bool> openingRule)>();
}
public new int Level
{
get
{
if (levelAvailable)
{
return _level;
}
_level = 0;
KeyValuePair<string, BlueprintPipeline> item = _inputInterfaces.First();
if (item.Value == null)
{
throw new InvalidOperationException();
}
if (_level <= item.Value.Level)
{
_level = item.Value.Level;
}
return _level;
}
}
public new void AddBefore(
BlueprintNode after,
string thisOutputPortName,
string afterInputPortName)
{
this.AppendNode(after, afterInputPortName, () => true);
}
public void AppendNode(BlueprintNode node, string portName, Func<bool> openningRule)
{
if (node == null)
{
throw new ArgumentNullException(nameof(node));
}
string indexName = $"{node.Name}.{portName}";
BlueprintPipeline p = new BlueprintPipeline(this, node);
node.InputInterfaces[portName] = p;
outputDictionary.Add(indexName, (p, openningRule));
}
public new void Run()
{
try
{
BlueprintPipeline input = InputInterfaces.First().Value;
input.WaitForStart();
foreach (KeyValuePair<string, (BlueprintPipeline pipeline, Func<bool> openingRule)> item in outputDictionary)
{
if (item.Value.openingRule())
{
item.Value.pipeline.CompleteAndWriteData(input.Args);
}
}
}
catch (Exception)
{
throw;
}
}
}
public sealed class RouteHub : BlueprintNode
{
private Dictionary<string, (BlueprintPipeline pipeline, Func<bool> controllingFunc)> inputDictionary;
public RouteHub(string name, string[] inputPorts, string[] outputPorts) : base(name, inputPorts, outputPorts)
{
inputDictionary = new Dictionary<string, (BlueprintPipeline pipeline, Func<bool> controllingFunc)>();
}
public new int Level
{
get
{
if (levelAvailable)
{
return _level;
}
_level = 0;
foreach (KeyValuePair<string, BlueprintPipeline> item in _inputInterfaces)
{
if (item.Value == null)
{
continue;
}
if (_level <= item.Value.Level)
{
_level = item.Value.Level;
}
}
return _level;
}
}
public void PrependNode(BlueprintNode node, string portName, Func<bool> usingRule)
{
if (node == null)
{
throw new ArgumentNullException(nameof(node));
}
string indexName = $"{node.Name}.{portName}";
BlueprintPipeline p = new BlueprintPipeline(this, node);
node.InputInterfaces[portName] = p;
inputDictionary.Add(indexName, (p, usingRule));
}
public new void Run()
{
try
{
foreach (KeyValuePair<string, (BlueprintPipeline pipeline, Func<bool> controllingFunc)> item in inputDictionary)
{
item.Value.pipeline.WaitForStart();
if (item.Value.controllingFunc())
{
_outputInterfaces.First().Value.CompleteAndWriteData(item.Value.pipeline.Args);
}
}
}
catch (Exception)
{
throw;
}
}
}
}