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stgsharp/源代码/StgSharp/Logic/Blueprint/BlueprintNode.cs
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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="BlueprintNode.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.Logic
{
public delegate void BlueprintNodeAction(
in Dictionary<string, BlueprintPipeline> inpput,
in Dictionary<string, BlueprintPipeline> output);
/// <summary>
///
/// </summary>
/// <risk>
/// Reset pipeline has risk, this operation is a direct operation to port
/// in current node, the port on the other node cannot get the change.
/// </risk>
#pragma warning disable CA1036
public class BlueprintNode : IComparable<BlueprintNode>
#pragma warning restore CA1036
{
private BlueprintNodeAction mainOperation;
private protected bool levelAvailable, nativeRequested;
private protected int _level;
private string name;
private protected Dictionary<string, BlueprintPipeline> _inputInterfaces;
private protected Dictionary<string, BlueprintPipeline> _outputInterfaces;
internal BlueprintNode(string name,
BlueprintNodeAction operation, bool isNative,
string[] inputPorts,
string[] outputPorts)
{
this.levelAvailable = false;
this.name = name;
nativeRequested = isNative;
mainOperation = operation;
_inputInterfaces = new Dictionary<string, BlueprintPipeline>();
_outputInterfaces = new Dictionary<string, BlueprintPipeline>();
if (inputPorts.Length == 0 )
{
throw new ArgumentNullException(nameof(inputPorts));
}
if (outputPorts.Length == 0)
{
throw new ArgumentNullException(nameof(outputPorts));
}
foreach (var portName in inputPorts)
{
_inputInterfaces.Add(portName, null);
}
foreach (var portName in outputPorts)
{
_outputInterfaces.Add(portName, null);
}
}
public BlueprintNode(string name, IConvertableToBlueprintNode convertable)
{
this.levelAvailable = false;
this.name = name;
_inputInterfaces = new Dictionary<string, BlueprintPipeline>();
_outputInterfaces = new Dictionary<string, BlueprintPipeline>();
mainOperation = convertable.MainExecution;
foreach (var soket in convertable.InputInterfacesName)
{
_inputInterfaces.Add(soket, null);
}
foreach (var soket in convertable.OutputInterfacesName)
{
_outputInterfaces.Add(soket, null);
}
}
public BlueprintNode(string name,
string[] inputPorts,
string[] outputPorts
)
{
this.levelAvailable = false;
this.name = name;
_inputInterfaces = new Dictionary<string, BlueprintPipeline>();
_outputInterfaces = new Dictionary<string, BlueprintPipeline>();
if (inputPorts.Length * outputPorts.Length == 0)
{
throw new Exception();
}
foreach (var portName in inputPorts)
{
_inputInterfaces.Add(portName, null);
}
foreach (var portName in outputPorts)
{
_outputInterfaces.Add(portName, null);
}
}
public bool IsNative
{
get => nativeRequested;
internal set => nativeRequested = value;
}
public int Level
{
get
{
if (levelAvailable)
{
return _level;
}
_level = 0;
foreach (var item in _inputInterfaces)
{
if (item.Value == null)
{
continue;
}
if (_level <= item.Value.Level)
{
_level = item.Value.Level;
}
}
_level += 1;
return _level;
}
}
public string Name => name;
internal Dictionary<string, BlueprintPipeline> InputInterfaces => _inputInterfaces;
internal Dictionary<string, BlueprintPipeline> OutputInterfaces => _outputInterfaces;
public void AddAfter(
BlueprintNode former,
string formerOutputPortName,
string thisInputPortName)
{
this.levelAvailable = false;
BlueprintPipeline pipeline = new BlueprintPipeline(former, this);
if (former is BeginningNode bnode)
{
bnode.SetCertainOutputPort(formerOutputPortName, pipeline);
}
else
{
former.SetCertainOutputPort(formerOutputPortName, pipeline);
}
SetCertainInputPort(thisInputPortName, pipeline);
}
public void AddBefore(
BlueprintNode after,
string thisOutputPortName,
string afterInputPortName)
{
this.levelAvailable = false;
BlueprintPipeline pipeline = new BlueprintPipeline(this, after);
if (after is EndingNode enode)
{
enode.SetCertainInputPort(afterInputPortName, pipeline);
}
else
{
after.SetCertainInputPort(afterInputPortName, pipeline);
}
SetCertainOutputPort(thisOutputPortName, pipeline);
}
public void Run()
{
try
{
//Console.WriteLine(name);
BlueprintPipeline.WaitAll(_inputInterfaces);
mainOperation(in _inputInterfaces, in _outputInterfaces);
}
catch (Exception)
{
throw;
}
}
public int CompareTo(BlueprintNode other)
{
#pragma warning disable CA1062
return this.Level.CompareTo(other.Level);
#pragma warning restore CA1062
}
#region port operation
public BlueprintPipeline GetCertainInputPort(string name)
{
BlueprintPipeline ret;
if (!_inputInterfaces.TryGetValue(name,out ret))
{
throw new Exception($"Cannot find the interface named {name} in node {Name}.");
}
return ret;
}
public BlueprintPipeline GetCertainOutputPort(string name)
{
BlueprintPipeline ret;
if (!_outputInterfaces.TryGetValue(name, out ret))
{
throw new Exception($"Cannot find the interface named {name} in node {Name}.");
}
return ret;
}
public void SetCertainInputPort(string name, BlueprintPipeline pipeline)
{
if (!_inputInterfaces.ContainsKey(name))
{
throw new Exception($"Cannot find the interface named {name} in node {Name}.");
}
_inputInterfaces[name] = pipeline;
}
public void SetCertainOutputPort(string name, BlueprintPipeline pipeline)
{
if (!_outputInterfaces.ContainsKey(name))
{
throw new Exception($"Cannot find the interface named {name} in node {Name}.");
}
_outputInterfaces[name] = pipeline;
}
#endregion
}//--------------------------------- end of class -----------------------------------
public interface IConvertableToBlueprintNode
{
public string[] InputInterfacesName { get; }
public BlueprintNodeAction MainExecution { get; }
public string[] OutputInterfacesName { get; }
}
public class BlueprintNodeRunException : Exception
{
public BlueprintNodeRunException()
{
}
public BlueprintNodeRunException(Exception ex) : base(string.Empty, ex)
{
}
public BlueprintNodeRunException(string message) : base(message)
{
}
public BlueprintNodeRunException(string message, Exception innerException) : base(message, innerException)
{
}
protected BlueprintNodeRunException(SerializationInfo info, StreamingContext context) : base(info, context)
{
}
}
}