36 lines
731 B
C#
36 lines
731 B
C#
using StgSharp.Graphics.GL;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics.ShaderEdit
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{
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public interface IglConvertable
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{
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/// <summary>
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///
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/// </summary>
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public void SetAllUniforms();
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/// <summary>
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///
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/// </summary>
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public void GainAllUniforms(ShaderProgram source, params string[] uniformName);
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/// <summary>
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///
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/// </summary>
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public void DisplayGLtypeDefinition();
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public ShaderStruct GetConvertedGLtype();
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}
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}
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