Files
stgsharp/源代码/StgSharp/Graphics/GL/Buffer/FBO.cs
T

61 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics.GL
{
#pragma warning disable CA1008
#pragma warning disable CA1028
public enum FrameBufferTarget:uint
#pragma warning restore CA1028
#pragma warning restore CA1008
{
Read = GLconst.READ_FRAMEBUFFER,
All = GLconst.FRAMEBUFFER,
Draw = GLconst.DRAW_FRAMEBUFFER,
}
public class FrameBuffer : BufferObjectBase
{
internal unsafe FrameBuffer(int count, glRenderStream contextBinding)
{
binding = contextBinding;
_bufferHandle = new glHandleSet(count);
((GLcontext*)binding.ContextHandle)->glGenFramebuffers((uint)count,_bufferHandle.handle);
}
/// <summary>
/// Bind the frame buffer object with name frame buffer to the frame buffer target specified by target.
/// <see langword="FrameBufferTarget.All"/> will be set as default target.
/// </summary>
/// <param name="index">Index of object to be binded in handle set</param>
public unsafe override void Bind(int index)
{
glFunc.BindFrameBuffer(FrameBufferTarget.All,_bufferHandle[index]);
}
public static void BindNull()
{
glFunc.BindFrameBuffer(FrameBufferTarget.All,glHandle.Zero);
}
/// <summary>
/// Bind the frame buffer object with name frame buffer to the frame buffer target specified by target.
/// Target of this frame buffer should be set manually.
/// </summary>
/// <param name="target">The frame buffer target of the binding operation.</param>
/// <param name="index">Index of object to be binded in handle set</param>
public unsafe void Bind(FrameBufferTarget target, int index)
{
((GLcontext*)binding.ContextHandle)->glBindFramebuffer((uint)target, _bufferHandle[index].Value);
}
protected override void Dispose(bool disposing)
{
throw new NotImplementedException();
}
}
}