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stgsharp/源代码/StgSharp/Graphics/CPUanimation/AnimationBuilder.cs
T

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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="AnimationBuilder.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
namespace StgSharp.Graphics
{
public sealed class AnimationBuilder: IImageProvider
{
private Image cache;
private TimeFunction time;
public AnimationBuilder(
Func<float, Image> builderFunc,
TimeFunction timeline
)
{
time = timeline;
BuilderFunc = builderFunc;
}
public Func<float, Image> BuilderFunc { get; set; }
public bool IsComplete
{
get => time.IsComplete;
}
public Image GetAnimationFrame()
{
if (!time.IsComplete)
{
cache = BuilderFunc(time.Calculate());
}
return cache;
}
public void reset()
{
time.Reset();
}
Image IImageProvider.ProvideImage()
{
return GetAnimationFrame();
}
}
}