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stgsharp/源代码/StgSharp/Geometries/PlainGeometry/Define/ParticleOnPlain.cs
T

87 lines
2.9 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="IInstancing.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Geometries
{
public class ParticleOnPlain : IInstancing, IPlainEntity
{
public ParticleOnPlain(PlainInstancingBuffer<ParticleOnPlain> buffer)
{
if (buffer == null)
{
throw new ArgumentNullException(paramName: nameof(buffer));
}
GlobalBuffer = buffer;
BufferId = buffer.CreateInstanceID();
((IInstancingBuffer)buffer).InstanceList.Add(this);
}
public int BufferId
{
get;
set;
}
public IInstancingBuffer GlobalBuffer
{
get;
set;
}
public GeometryMotion Motion
{
get;
set;
}
vec3d IInstancing.CenterPositionGlobal
{
get;
set;
}
vec2d IPlainEntity.CenterPosition { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
bool IPlainEntity.CollideWith(IPlainEntity entity)
{
throw new NotImplementedException();
}
}
}