145 lines
3.8 KiB
C#
145 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Math
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{
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public static partial class GeometryScaler
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{
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internal const float DegToRad = 180 / Scaler.Pi;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Degree ToDegree(float value)
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{
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return new Degree(value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float Sin(Radius r)
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{
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return MathF.Sin(r._radius);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float Tan(Radius r)
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{
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return MathF.Tan(r._radius);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float Cos(Radius r)
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{
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return MathF.Cos(r._radius);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float Sin(Degree r)
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{
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return MathF.Sin(r._degree/DegToRad);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float Tan(Degree r)
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{
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return MathF.Tan(r._degree / DegToRad);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float Cos(Degree r)
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{
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return MathF.Cos(r._degree / DegToRad);
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}
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}
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public struct Degree
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{
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internal float _degree;
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internal Degree(float dgree)
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{
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_degree = dgree;
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}
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public static implicit operator Radius(Degree d)
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{
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return new Radius(d._degree / GeometryScaler.DegToRad);
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}
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}
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public struct Radius
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{
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internal float _radius;
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public static Radius Zero
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{
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get =>new Radius(0);
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}
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public Radius(float radius)
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{
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_radius = radius;
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}
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[Obsolete("Unsafe, you may forget this is radius.",true)]
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public Radius() { }
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public static implicit operator Degree(Radius r)
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{
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return new Degree(r._radius * 180 / Scaler.Pi);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Radius operator -(Radius r)
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{
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return new Radius(-r._radius);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Radius operator -(Radius left, Radius Right)
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{
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return new Radius(left._radius - Right._radius);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float operator /(Radius left, Radius right)
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{
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return left._radius / right._radius;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Radius operator +(Radius left, Radius Right)
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{
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return new Radius(left._radius + Right._radius);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Radius operator *(Radius left, float right)
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{
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return new Radius(left._radius * right);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Radius operator /(Radius left, float right)
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{
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return new Radius(left._radius / right);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator ==(Radius left, Radius right)
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{
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return left._radius == right._radius;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator !=(Radius left, Radius right)
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{
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return left._radius != right._radius;
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}
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}
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}
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