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stgsharp/源代码/StgSharp/Control/KeyControl.cs
T

176 lines
3.6 KiB
C#

namespace StgSharp
{
public static partial class Operation
{
public enum Key : int
{
UNKNOWN = -1,
SPACE = 32,
APOSTROPHE = 39/*'*/,
COMMA = 44/*,*/,
MINUS = 45/*-*/,
PERIOD = 46/*.*/,
SLASH = 47/*/*/,
ZERO = 48,
ONE = 49,
TWO = 50,
THREE = 51,
FOUR = 52,
FIVE = 53,
SIX = 54,
SEVEN = 55,
EIGHT = 56,
NINE = 57,
SEMICOLON = 59/*,*/,
EQUAL = 61/*=*/,
A = 65,
B = 66,
C = 67,
D = 68,
E = 69,
F = 70,
G = 71,
H = 72,
I = 73,
J = 74,
K = 75,
L = 76,
M = 77,
N = 78,
O = 79,
P = 80,
Q = 81,
R = 82,
S = 83,
T = 84,
U = 85,
V = 86,
W = 87,
X = 88,
Y = 89,
Z = 90,
LEFT_BRACKET = 91/*[*/,
BACKSLASH = 92/*\*/,
RIGHT_BRACKET = 93/*]*/,
GRAVE_ACCENT = 96/*`*/,
WORLD_1 = 161/*non-US#1*/,
WORLD_2 = 162/*non-US#2*/,
ESCAPE = 256,
ENTER = 257,
TAB = 258,
BACKSPACE = 259,
INSERT = 260,
DELETE = 261,
RIGHT = 262,
LEFT = 263,
DOWN = 264,
UP = 265,
PAGE_UP = 266,
PAGE_DOWN = 267,
HOME = 268,
END = 269,
CAPS_LOCK = 280,
SCROLL_LOCK = 281,
NUM_LOCK = 282,
PRINT_SCREEN = 283,
PAUSE = 284,
F1 = 290,
F2 = 291,
F3 = 292,
F4 = 293,
F5 = 294,
F6 = 295,
F7 = 296,
F8 = 297,
F9 = 298,
F10 = 299,
F11 = 300,
F12 = 301,
F13 = 302,
F14 = 303,
F15 = 304,
F16 = 305,
F17 = 306,
F18 = 307,
F19 = 308,
F20 = 309,
F21 = 310,
F22 = 311,
F23 = 312,
F24 = 313,
F25 = 314,
KP_0 = 320,
KP_1 = 321,
KP_2 = 322,
KP_3 = 323,
KP_4 = 324,
KP_5 = 325,
KP_6 = 326,
KP_7 = 327,
KP_8 = 328,
KP_9 = 329,
KP_DECIMAL = 330,
KP_DIVIDE = 331,
KP_MULTIPLY = 332,
KP_SUBTRACT = 333,
KP_ADD = 334,
KP_ENTER = 335,
KP_EQUAL = 336,
LEFT_SHIFT = 340,
LEFT_CONTROL = 341,
LEFT_ALT = 342,
LEFT_SUPER = 343,
RIGHT_SHIFT = 344,
RIGHT_CONTROL = 345,
RIGHT_ALT = 346,
RIGHT_SUPER = 347,
MENU = 348
}
public enum Joystick:int
{
JOYSTICK_1 = 0,
JOYSTICK_2 = 1,
JOYSTICK_3 = 2,
JOYSTICK_4 = 3,
JOYSTICK_5 = 4,
JOYSTICK_6 = 5,
JOYSTICK_7 = 6,
JOYSTICK_8 = 7,
JOYSTICK_9 = 8,
JOYSTICK_10 = 9,
JOYSTICK_11 = 10,
JOYSTICK_12 = 11,
JOYSTICK_13 = 12,
JOYSTICK_14 = 13,
JOYSTICK_15 = 14,
JOYSTICK_16 = 15,
JOYSTICK_LAST = JOYSTICK_16
}
public enum Mouse : int
{
BUTTON_1 = 0,
BUTTON_2 = 1,
BUTTON_3 = 2,
BUTTON_4 = 3,
BUTTON_5 = 4,
BUTTON_6 = 5,
BUTTON_7 = 6,
BUTTON_8 = 7,
BUTTON_LAST = BUTTON_8,
BUTTON_LEFT = BUTTON_1,
BUTTON_RIGHT = BUTTON_2,
BUTTON_MIDDLE = BUTTON_3
}
}
public enum KeyStatus : int
{
RELEASE = 0,
PRESS = 1
}
}