73 lines
2.7 KiB
C#
73 lines
2.7 KiB
C#
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="MouseTrigger.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.SymbolStore;
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using System.Text;
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namespace StgSharp.Controlling.UsrActivity
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{
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public readonly struct MouseTrigger : IClickTrigger, IEquatable<MouseTrigger>
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{
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private readonly KeyStatus _status;
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private readonly Mouse _mouse;
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public MouseTrigger( Mouse mouse, KeyStatus status )
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{
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_mouse = mouse;
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_status = status;
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}
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public int TargetKeyOrButtonID => ( int )_mouse;
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public KeyStatus TriggeredStatus => _status;
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public bool Equals( MouseTrigger other )
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{
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return this == other;
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}
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public static bool operator !=( MouseTrigger left, MouseTrigger right )
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{
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return left._mouse != right._mouse || left._status != right._status;
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}
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public static bool operator ==( MouseTrigger left, MouseTrigger right )
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{
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return left._mouse == right._mouse && left._status == right._status;
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}
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}
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}
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