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stgsharp/源代码/StgSharp/Logic/Blueprint/PipeLine.cs
T

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4.4 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="PipeLine.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Security.Authentication.ExtendedProtection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.BluePrint
{
public class BlueprintPipeline
{
private BlueprintNode after;
private BlueprintNode former;
private BlueprintPipelineArgs args;
private SemaphoreSlim formerCompleteSemaphore;
public BlueprintPipeline( BlueprintNode former, BlueprintNode after )
{
this.former = former;
this.after = after;
formerCompleteSemaphore = new SemaphoreSlim(
initialCount: 0, maxCount: 1 );
}
public BlueprintNode After => after;
public BlueprintNode Former => former;
public BlueprintPipelineArgs Args
{
get => args;
set => args = value;
}
public int Level => former.Level;
public static void SkipAll(
Dictionary<string, BlueprintPipeline> ports )
{
if( ports == null ) {
throw new ArgumentNullException( nameof( ports ) );
}
foreach( KeyValuePair<string, BlueprintPipeline> item in ports ) {
if( item.Value != null ) {
item.Value.CompleteAndSkip();
}
}
}
public static void WaitAll(
Dictionary<string, BlueprintPipeline> ports )
{
if( ports == null ) {
throw new ArgumentNullException( nameof( ports ) );
}
foreach( KeyValuePair<string, BlueprintPipeline> item in ports ) {
if( item.Value != null ) {
item.Value.WaitForStart();
}
}
}
public void WaitForStart()
{
//Console.WriteLine($"Waiting \t{former.ContextName}\t->\t{after.ContextName}");
formerCompleteSemaphore.Wait();
}
~BlueprintPipeline()
{
formerCompleteSemaphore.Dispose();
}
#region pipline op
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public void CompleteAndSkip()
{
//Console.WriteLine($"Complete\t{former.Name}\t->\t{after.Name}");
formerCompleteSemaphore.Release();
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public void CompleteAndWriteData( BlueprintPipelineArgs args )
{
this.args = args;
CompleteAndSkip();
}
#endregion
}
public abstract class BlueprintPipelineArgs
{
public object? Value
{
get;
set;
}
}
}