Files
stgsharp/源代码/StgSharp/Math/Linear/vec3d.cs
T

150 lines
3.5 KiB
C#

using StgSharp.Optimization;
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit,Size =12,Pack =16)]
public struct vec3d : IEquatable<vec3d>
{
[FieldOffset(0)]
public float X;
[FieldOffset(4)]
public float Y;
[FieldOffset(8)]
public float Z;
public vec3d(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
bool IEquatable<vec3d>.Equals(vec3d other)
{
if (this.GetHashCode() != other.GetHashCode())
{
return false;
}
else
{
return this.X == other.X
&& this.Y == other.Y
&& this.Z == other.Z;
}
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
else if (obj.GetType() != typeof(vec3d))
{
return false;
}
else
{
return this.Equals((vec3d)obj);
}
}
public override int GetHashCode()
{
return HashCode.Combine(X, Y, Z);
}
public override string ToString()
{
return $"{X}\t{Y}\t{Z}";
}
public static bool operator ==(vec3d vec1,vec3d vec2)
{
return vec1.X == vec2.X
&& vec1.Y == vec2.Y
&& vec1.Z == vec2.Z;
}
public static bool operator !=(vec3d vec1, vec3d vec2)
{
return !(vec1.X == vec2.X
&& vec1.Y == vec2.Y
&& vec1.Z == vec2.Z);
}
public static vec3d operator +(vec3d vec1, vec3d vec2)
{
return new vec3d(
vec1.X + vec2.X,
vec1.Y + vec2.Y,
vec1.Z + vec2.Z
);
}
public static vec3d operator -(vec3d vec1, vec3d vec2)
{
return new vec3d(
vec1.X - vec2.X,
vec1.Y - vec2.Y,
vec1.Z - vec2.Z
);
}
public static float operator *(vec3d vec1, vec3d vec2)
{
return
vec1.X * vec2.X
+ vec1.Y + vec2.Y
+ vec1.Z + vec2.Z;
}
public static vec3d operator *(vec3d vec, float x)
{
return new vec3d(
vec.X * x,
vec.Y * x,
vec.Z * x
);
}
public static vec3d operator *( float x, vec3d vec)
{
return new vec3d(
vec.X * x,
vec.Y * x,
vec.Z * x
);
}
public static vec3d operator /(vec3d vec, float x)
{
return new vec3d(
vec.X / x,
vec.Y / x,
vec.Z / x
);
}
public static implicit operator float[](vec3d vec)
{
return new float[3] { vec.X, vec.Y, vec.Y };
}
public static implicit operator m128(vec3d vec)
{
return new m128()
{
float0 = vec.X,
float1 = vec.Y,
float2 = vec.Z,
};
}
}
}