97 lines
4.4 KiB
C#
97 lines
4.4 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="gl.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Graphics.OpenGL;
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using StgSharp.Internal;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace StgSharp.Graphics
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{
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internal static partial class GraphicFramework
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{
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internal static uint[] GLtype = new uint[16];
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static GraphicFramework()
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{
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GLtype[(int)TypeCode.Single] = glConst.FLOAT;
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GLtype[(int)TypeCode.Int32] = glConst.INT;
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GLtype[(int)TypeCode.UInt32] = glConst.UNSIGNED_INT;
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GLtype[(int)TypeCode.Int16] = glConst.SHORT;
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GLtype[(int)TypeCode.UInt16] = glConst.UNSIGNED_SHORT;
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GLtype[(int)TypeCode.SByte] = glConst.BYTE;
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GLtype[(int)TypeCode.Byte] = glConst.UNSIGNED_BYTE;
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}
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[LibraryImport(Native.LibName, EntryPoint = "glCheckShaderStat")]
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[UnmanagedCallConv(CallConvs = [ typeof(CallConvCdecl) ])]
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#pragma warning disable CA5392
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internal static partial int glCheckShaderStatus(
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ref OpenglContext context,
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uint shaderHandle,
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int key,
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ref IntPtr logPtr);
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#pragma warning restore CA5392
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#region ssgc api define
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[LibraryImport(Native.LibName, EntryPoint = "initGL")]
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[UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])]
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internal static partial void InternalInitGL(int majorVersion, int minorVersion);
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[LibraryImport(Native.LibName, EntryPoint = "loadGlfuncDefault", StringMarshalling = StringMarshalling.Utf8)]
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[UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])]
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internal static partial IntPtr InternalLoadGlFuncDefault(string name);
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[LibraryImport(Native.LibName, EntryPoint = "linkShaderProgram")]
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[UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])]
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internal static unsafe partial uint InternalLinkShaderProgram(OpenglContext* context, uint shaderProgram);
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[LibraryImport(Native.LibName, EntryPoint = "readLog")]
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[UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])]
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internal static unsafe partial IntPtr InternalReadSSCLog();
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[LibraryImport(Native.LibName, EntryPoint = "loadImageData", StringMarshalling = StringMarshalling.Utf8)]
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[UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])]
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internal static unsafe partial void InternalLoadImage(string fileName, ImageInfo* output, ImageLoader loader);
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[LibraryImport(Native.LibName, EntryPoint = "unloadImageData")]
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[UnmanagedCallConv(CallConvs =[ typeof(CallConvCdecl) ])]
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internal static unsafe partial void InternalUnloadImage(ImageInfo* output);
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#endregion ssgc api define
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}
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}
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